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        <title>MedWorm Tags: computer games</title>
        <description>MedWorm provides a medical RSS filtering service. Over 6000 RSS medical sources are combined and output via different filters. This feed contains the latest medical blog items that have been tagged with 'computer games'.</description>
        <link><![CDATA[http://www.medworm.com/rss/search.php?qu=%22computer+games%22&t=%22computer+games%22&r=Exact&o=d&f=tag]]></link>
        <lastBuildDate>Sat, 03 Sep 2011 02:10:28 +0100</lastBuildDate>
        <item>
            <title>Learning with Video Games: A Revolution in Education and Training?</title>
            <link>http://www.medworm.com/index.php?rid=5077868&amp;cid=t_120458_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2FbVs7OP1xH_I%2F</link>
            <description>In recent years, we have witnessed the beginnings of a revolution in education.  Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach.  Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process.
The Entertainment Software Association estimates that sixty-seven percent of American households play video or computer games [1].  They are especially popular among young males, with a recent study of teenagers by researchers at Yale reporting that 76.3% of male (and 29.2% of female) teens play video games [2].  These...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5077868</comments>
            <pubDate>Fri, 29 Jul 2011 20:36:31 +0100</pubDate>
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        <item>
            <title>Serious Games: Developing a Research Agenda for Educational Games and Simulations</title>
            <link>http://www.medworm.com/index.php?rid=4934550&amp;cid=t_120458_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2Fr7ddNltOXQU%2F</link>
            <description>(Editor’s Note: the recent trade book Computer Games and Instruction brings together the leading edge perspectives of over a dozen scientists in the area of videogames and learning, including a very insightful analysis –excerpted below– by Harvard’s Chris Dede. Please pay attention to his thoughts on scalability below, and enjoy!)
—
The research overview provided by Tobias, Fletcher, and Dai (this volume) is very helpful in summarizing studies to date on various dimensions of educational games and simulations. The next challenge for the field is to move beyond isolated research in which each group of investigators uses an idiosyncratic set of definitions, conceptual frameworks, and methods. Instead, to make further progress, we as scholars should adopt common research strategies ...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4934550</comments>
            <pubDate>Sat, 11 Jun 2011 15:24:20 +0100</pubDate>
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        <item>
            <title>Delusions Keep Up With the Times</title>
            <link>http://www.medworm.com/index.php?rid=4642675&amp;cid=t_120458_109_f&amp;fid=34750&amp;url=http%3A%2F%2Fpsychcentral.com%2Fblog%2Farchives%2F2011%2F03%2F28%2Fdelusions-keep-up-with-the-times%2F</link>
            <description>Would you imagine the content of people&amp;#8217;s delusions would change with the changing times?
Well, according to Vaughan Bell writing over at Mind Hacks, they do. Research that analyzed the content of people&amp;#8217;s delusions over the past few decades found that people&amp;#8217;s delusions do indeed change.
They recorded the content of the delusions for every patient with psychosis and while they didn’t find that the level of delusions changed, they did find that they tended to relate to the social concerns of the time.
…more patients after 1950 believe they are being spied upon is consistent with the development of related technology and the advent of the Cold War.
Delusional content tended to reflect the culture at the time, with focus on syphilis in the early 1900s, on Germans during...</description>
            <author>World of Psychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4642675</comments>
            <pubDate>Mon, 28 Mar 2011 14:55:28 +0100</pubDate>
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        <item>
            <title>Top 10 Web &amp; Facebook Games That Will Make You Smarter</title>
            <link>http://www.medworm.com/index.php?rid=3982133&amp;cid=t_120458_180_f&amp;fid=38612&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2Fpickthebrain%2FLYVv%2F%7E3%2FxT4umjtcdpk%2F</link>
            <description>We hear quite frequently that it is possible to help maintain your memory by doing such things as work on crossword puzzles and fill in Sudoku grids. However, there are not a lot of college students doing the crossword in the paper. Instead, more and more, people are far more likely to be online, looking for amusement via the Internet.
The good news is that online games do not necessarily mean brain decay. Indeed, you could actually get a little help boosting your brain power for your university assignments with a little help from the casual games you play online and via Facebook. Recent studies suggest that casual games can actually make you smarter.
 
A recent study from East Carolina University suggests that casual games could actually enhance your cognitive ability. The study was prese...</description>
            <author>PickTheBrain | Motivation and Self Improvement</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3982133</comments>
            <pubDate>Sat, 18 Sep 2010 19:37:54 +0100</pubDate>
            <guid isPermaLink="false">3982133</guid>        </item>
        <item>
            <title>Casual games that are educational</title>
            <link>http://www.medworm.com/index.php?rid=3592309&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2010%2F05%2Fcasual-games-that-are-educational%2F</link>
            <description>I recently wrote that too many educational computer games look too educational and are not fun to play.  I have recently, however, come across a couple of causal games that although they don&amp;#8217;t set out to be educational actually are, but are also addictive and fun.   Casual games are simple, cheap games that are easy, yet compelling to play.   The first game Drop 7  by area/code is a game involving numbers but also works a bit like Tetris.  To play you have to drop different balls with numerals inside into rows or columns and try and ensure that the numerals and the number of balls match i.e. every time you line five balls up the ones with the numeral 5 in them disappears.  I think that this game, without intending to, actually reinforces numerosities,  which is the ability to ...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3592309</comments>
            <pubDate>Sun, 23 May 2010 18:23:06 +0100</pubDate>
            <guid isPermaLink="false">3592309</guid>        </item>
        <item>
            <title>Computer games and Neuropsychology- realizing the potential</title>
            <link>http://www.medworm.com/index.php?rid=3251296&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2010%2F02%2Fcomputer-games-and-neuropsychology-realizing-the-potential%2F</link>
            <description>There is increasing evidence that playing video games improves neuropsychological function.  I have just been reading another excellent paper from the people at the University of Rochester called Increasing Speed of Processing with Action Video Games.  The paper written by Mathew Dye, Shawn Green and Daphne Bavelier looks at a range of previous studies on reaction time and video game playing.  The introduction to the paper states:
Playing action video games-contemporary examples include God of War, Unreal Tournament, GTA, and call of Duty &amp;#8211; requires rapid processing of sensory information and prompt action, forcing players to make decisions and execute responses at a far greater pace than is typical in everyday life.
Looking at lots of different studies they conclude that:

Video ...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3251296</comments>
            <pubDate>Mon, 08 Feb 2010 16:54:37 +0100</pubDate>
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        <item>
            <title>Working memory training</title>
            <link>http://www.medworm.com/index.php?rid=2967421&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F11%2Fworking-memory-training%2F</link>
            <description>Our rehabilitation company Recolo is now offering the Cogmed working memory training program. Working memory is the ability to hold information in mind for a short period of time and to be able to use this information in your thinking.  Problems with working memory are associated with a number of childhood conditions including ADHD, brain injury and poor academic achievement.
We decided to provide the Cogmed working memory training in the UK because the research literature on it is impressive.  It is effective in improving working memory in 80% of cases.  The improvements have been demonstrated in neuropsychological tests, fMRI changes and rating scales.  It can also be demonstrated at the neurotransmitter level- see previous post for details.  It has been shown to be effective in imp...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2967421</comments>
            <pubDate>Fri, 06 Nov 2009 14:00:08 +0100</pubDate>
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            <title>Latest neuroscience on Twitter</title>
            <link>http://www.medworm.com/index.php?rid=2894643&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F10%2Flatest-neuroscience-on-twitter%2F</link>
            <description>I am a avid user of Twitter and find all sorts of interesting information on there.  As with the web, however it is difficult to sort out what is important.  It also moves so fast that it is hard to keep track.  This post highlights some important tweets I have seen regarding advances in neuroscience in the last two weeks.
1. Repairing brain cells- Researchers at the Montreal NeurologicaI Institute and Hospital (The Neuro) and McGill University group at Montral University have developed a new technique to help repair damaged nerve cells.  The study was in the October 7 issue of Journal of Neuroscience. They show that it is possible to use plastic beads coated with a substance that encourages adhesion to help cells grow and form new synapses.  You can read about this study here
2 G...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2894643</comments>
            <pubDate>Thu, 15 Oct 2009 15:21:08 +0100</pubDate>
            <guid isPermaLink="false">2894643</guid>        </item>
        <item>
            <title>Computer games can improve reading and maths</title>
            <link>http://www.medworm.com/index.php?rid=2876182&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F10%2Fcomputer-games-can-improve-reading-and-maths%2F</link>
            <description>I have just seen the preliminary findings of the first independent research study on Neurogames, the games I have developed to help reading and maths.  The study was undertaken on 20 children aged 4 to 6.   10 children were given the computer games to play for 20 mins twice a week for 13 weeks at school.  10 children were not given the game and received normal teaching in a different class.  Both groups were tested on standardized reading and maths tests (WIAT) before and after the intervention.   The results show that the computer game group had an average maths score of 102 (average) before using the games which rose to 123 (above average) after playing the game for 13 weeks.  The average group reading score before playing the games was 101.7, which increased to 114.9 after the gam...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2876182</comments>
            <pubDate>Thu, 08 Oct 2009 14:48:53 +0100</pubDate>
            <guid isPermaLink="false">2876182</guid>        </item>
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            <title>5 reasons to develop computer game based learning</title>
            <link>http://www.medworm.com/index.php?rid=2762009&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F09%2F5-reasons-to-develop-computer-game-based-learning%2F</link>
            <description>There is a lot of debate particularly in the media about the pros and cons about computer use with children.  I believe that there are some fantastic potential benefits in developing computer games to teach children.  Here are 5 of them:

Dissemination of information- Our knowledge about child neuropsychological development is increasing all the time.  But there is a problem communicating this to teachers and parents and applying this knowledge. Computer game based learning allows this knowledge to be disseminated to a large number of children.  An example is dyslexia (by this I mean difficulties in learning to read). As neuropsychologists we know how reading develops, what part of the brain is involved, how to intervene to improve reading and how this  changes the brain areas involve...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2762009</comments>
            <pubDate>Thu, 03 Sep 2009 16:02:29 +0100</pubDate>
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        <item>
            <title>Chocolate for the brain</title>
            <link>http://www.medworm.com/index.php?rid=2657599&amp;cid=t_120458_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Fchocolate-for-the-brain%2F</link>
            <description>Last month, over 350 medical professionals, computer experts and entrepreneurs gathered for the fifth annual Games for Health Conference in Boston and discussed out topics such as how computer games could boost patients&amp;#8217; health.
There were even sessions that specifically focused on the relationship between gaming and cognitive health and whether games can help change behavior and/or improve balance for people with neurodegenerative diseases.
Me - I’m all for the idea that games can help maintain cognitive health as well as possibly improve memory.
And with that in mind, I’d like to introduce you to my latest find - Chocolatier: Decadence by Design.
Seriously, what could be more fun than spending an hour or two pretending that you are a chocolatier building up a chocolate empire f...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2657599</comments>
            <pubDate>Fri, 31 Jul 2009 10:00:13 +0100</pubDate>
            <guid isPermaLink="false">2657599</guid>        </item>
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            <title>Ever dreamed of being a Heart Surgeon?</title>
            <link>http://www.medworm.com/index.php?rid=2653696&amp;cid=t_120458_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Fever-dreamed-of-being-a-heart-surgeon%2F</link>
            <description>Well, here&amp;#8217;s your chance&amp;#8230;
Have a go at Open Heart Surgery. Definitely not for the faint of heart. With a simulated heart monitor beeping away, the pressure is on to perform. There&amp;#8217;s a choice of three levels - intern, surgeon, and specialist. I should have chosen intern but I wanted to be the top gun. Bad move. As a specialist, I killed the patient within seconds. I was advised to &amp;#8216;call my lawyer&amp;#8217;.
Or maybe something a little less challenging - performing open heart surgery on a stuffed bunny . Easy you think! Think again! You have 60 seconds to shock the heart, make an incision, do some intraoperative tasks and then suture the poor bunny back up.  I tried but the poor bunny did not survive.
Don&amp;#8217;t know about you, but my dream of being a (successful) su...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2653696</comments>
            <pubDate>Thu, 30 Jul 2009 10:00:27 +0100</pubDate>
            <guid isPermaLink="false">2653696</guid>        </item>
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            <title>Playing computer games improves children’s attention allocation</title>
            <link>http://www.medworm.com/index.php?rid=2442108&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F05%2Fplaying-computer-games-improves-attention%2F</link>
            <description>There is more evidence of the neuropsychological benefits of playing action video games in a new paper to be published in July by Matt Dye and colleagues in Neuropsychologia. This paper shows that playing action video games resulted in improvmenets in attention allocation in children and young people.  The authors used the Attention Network Test (ANT) which measure &amp;#8220;how well attention is allocated to targets as a function of alerting and orientating cues, and to what extent observers are able to filter out the influence of task irrelevant information flanking those tasks&amp;#8221;.  The subjects were children and young people between the ages of 7 and 22 who had played action games (such as Halo, Metal Gear, Quake, Grand Theft Auto, Medal of Honor etc) and non action games (Age of E...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2442108</comments>
            <pubDate>Thu, 21 May 2009 10:42:06 +0100</pubDate>
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            <title>New technology to improve neurological and physical disability</title>
            <link>http://www.medworm.com/index.php?rid=2398974&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F05%2Fnew-technology-to-improve-physical-disability%2F</link>
            <description>One of the most distressing symptoms for many of the children and young people I see clinically after a traumatic brain injury or stroke is the physical disability caused by the neurological injury.   Most parents, children and young people hold out most hope for a physical recovery.  The physical disability is the most visible symptom to the patient, their families and to other people.  At present the main therapy to help with this is physiotherapy.  Physiotherapy requires repeated exercise to try and improve physical function. Recent research has shown that physiotherapy is more effective in treating adult stoke patients than no therapy, although the type of physiotherapy used didn&amp;#8217;t seem to make a difference. However, even with a disorder as physically treatable as stroke ...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2398974</comments>
            <pubDate>Thu, 07 May 2009 19:00:58 +0100</pubDate>
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            <title>5 ways to change children’s lives to make a better society</title>
            <link>http://www.medworm.com/index.php?rid=2349055&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F04%2Fchanging-childrens-lives-to-make-a-better-society%2F</link>
            <description>Scientific and technological knowledge is developing very fast. This post is about some of the ways in which we could use this knowledge to help children develop in ways that will help them and change society in the long term.  These are just a few examples of what we know and what we could do.  
1. Eliminate dyslexia- not being able to read as well as being difficult for the individual involved also is associated with significant social problems for example approximately 50 % of adult in prison in the UK have difficulty reading and 80% have difficulty with writing.  We know how to treat dyslexia (see this post) Eliminating dyslexia has been attempted in one school district in Scotland with great success.  Why can&amp;#8217;t we do this everywhere? 
2. Teach children how to be...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2349055</comments>
            <pubDate>Wed, 08 Apr 2009 15:30:19 +0100</pubDate>
            <guid isPermaLink="false">2349055</guid>        </item>
        <item>
            <title>Changing children’s lives to make a better society</title>
            <link>http://www.medworm.com/index.php?rid=2320427&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F04%2Fchanging-childrens-lives-to-make-a-better-society%2F</link>
            <description>Scientific and technological knowledge is developing very fast. This post is about some of the ways in which we could use this knowledge to help children develop in ways that will help them and change society in the long term.  These are just a few examples of what we know and what we could do.  
Eliminate dyslexia- not being able to read as well as being difficult for the individual involved also is associated with significant social problems for example approximately 50 % of adult in prison in the UK have difficulty reading and 80% have difficulty with writing.  We know how to treat dyslexia (see this post) Eliminating dyslexia has been attempted in one school district in Scotland with great success.  Why can&amp;#8217;t we do this everywhere? 
Teach children how to be happy...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2320427</comments>
            <pubDate>Wed, 08 Apr 2009 15:30:19 +0100</pubDate>
            <guid isPermaLink="false">2320427</guid>        </item>
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            <title>The biochemistry of brain training</title>
            <link>http://www.medworm.com/index.php?rid=2293079&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F03%2Fthe-biochemistry-of-brain-training%2F</link>
            <description>This study in Science shows that 14 hours cognitive training using a computer game resulted in changes in the density of dopamine receptors.  These are exciting findings showing that change to brains at a fundamental level is possible using computer based learning.  It has major implications for the treatment of disorders such as ADHD as well as learning in general.  The important lesson is that brain training needs to be focused on specific brain areas and functions, namely the areas that have the most plasticity. (Source: Child Neuropsychology)</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2293079</comments>
            <pubDate>Fri, 20 Mar 2009 17:52:41 +0100</pubDate>
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        <item>
            <title>Does brain training work?</title>
            <link>http://www.medworm.com/index.php?rid=2259368&amp;cid=t_120458_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2009%2F03%2Fdoes-brain-training-work%2F</link>
            <description> There are a number of conflicting studies in the literature see Guardian games blog for example.  There has recently been a lot of interest in the Ninetendo DS brain training game although I am not aware of any published work on it&amp;#8217;s effectiveness (but see this BBC site article for some anecdotal evidence.)  I would personally be surprised if the Nintendo brain training did work because the game is not training specific brain areas or functions and does not fit with contemporary neuropsychological theory.  The Brain has numerous functions linked to different anatomical areas and trying to train the whole thing at once is, I think nonsensical. Brain training will have to become a lot more targeted if it is to work.  
There is some evidence that targeting specific ...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2259368</comments>
            <pubDate>Mon, 09 Mar 2009 18:48:25 +0100</pubDate>
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            <title>Playing Tetris is good for you</title>
            <link>http://www.medworm.com/index.php?rid=2115594&amp;cid=t_120458_87_f&amp;fid=34935&amp;url=http%3A%2F%2Fmedicine.com.my%2Fwp%2F%3Fp%3D5931</link>
            <description>That is if you have Post-Traumatic Stress Disorder
Playing the computer puzzle game Tetris can help reduce the effects of traumatic stress, UK researchers say.
Volunteers were exposed to distressing images, with some given the game to play 30 minutes later, the PLoS One journal reported.
Players had fewer &amp;#8220;flashbacks&amp;#8221;, perhaps because it helped disrupt the laying down of memories, said the scientists. 
I fancy playing Bejewelled will have the same beneficial effect. However students beware, since it does &amp;#8220;disrupt the laying down of memories&amp;#8221; I don&amp;#8217;t think it is a good idea to do this often prior to exams 
from the Malaysian Medical Resources
Playing Tetris is good for you (Source: Malaysian Medical Resources)</description>
            <author>Malaysian Medical Resources</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2115594</comments>
            <pubDate>Mon, 19 Jan 2009 05:00:00 +0100</pubDate>
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            <title>Is Playing Tetris the Answer to Dealing with Post Traumatic Stress Disorder?</title>
            <link>http://www.medworm.com/index.php?rid=2089937&amp;cid=t_120458_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.healthbolt.net%2F2009%2F01%2F08%2Fis-playing-tetris-the-answer-to-dealing-with-post-traumatic-stress-disorder%2F</link>
            <description> A recent UK study has found that playing the computer based puzzle game Tetris soon after witnessing a traumatic event might just help erase memories of the events witnessed.
In the study, forty participants between the ages of 18 and 47 were subjected to a 12 minute video that featured horrific images of physical injury and death. After watching the video, all the participants were then kept busy for the next half hour filling out forms. Then 20 of the participants were installed in front of computers screens and instructed to play Tetris for 10 minutes. The other 20 participants were left to sit quietly with nothing to do.
The results:
Those playing Tetris apparently reported less flashbacks to the images of injury and death they had witnessed in the video than those who had simply...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
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            <pubDate>Thu, 08 Jan 2009 22:38:33 +0100</pubDate>
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            <title>Are videogames good for YOU? Depends on who YOU are</title>
            <link>http://www.medworm.com/index.php?rid=2079025&amp;cid=t_120458_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F497225044%2F</link>
            <description>In this study, we examined whether playing strategy-based video game can train those executive functions and improve them. We showed that playing a strategy-based videogame (Rise of Nations Gold Edition) can result in not only becoming a better videogame player but it transferred to untrained executive functions. We saw a significant improvement in task switching, working memory, visual short-term memory, and mental rotation. And some, but more limited, benefits in inhibition and reasoning.
I can share a few details on the study: the average age was 69 years, and the experiment required around 23 hours of training time. We only included individuals who had played videogames 0 hours/ week for the last 2 years.
That last criteria is interesting. We typically say that good “brain exercise...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2079025</comments>
            <pubDate>Sun, 28 Dec 2008 19:54:11 +0100</pubDate>
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            <title>Towards a Healthy Living &amp; Cognitive Health Agenda</title>
            <link>http://www.medworm.com/index.php?rid=1992276&amp;cid=t_120458_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F465573115%2F</link>
            <description>Here you have the November edition of our monthly newsletter covering cognitive health and brain fitness topics. Please remember that you can subscribe to receive this Newsletter by email, simply by submitting your email at the top of this page.
Thank you for your interest, attention and participation in our SharpBrains community. As always, we appreciate your comments and suggestions.
Summit of the Global Agenda
How can we persuade business leaders, policy-makers and researchers of the urgency to develop and promote an integrated &amp;quot;Healthy Living&amp;quot; agenda focused on maintaining lifelong physical and cognitive health, vs. the usual mindset focused on dealing with specific diseases and problems once they arise?
In The Future of the Aging Society: Burden or Human Capital?, I summariz...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1992276</comments>
            <pubDate>Tue, 25 Nov 2008 23:41:47 +0100</pubDate>
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            <title>Foldit for Science.</title>
            <link>http://www.medworm.com/index.php?rid=1436831&amp;cid=t_120458_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.healthbolt.net%2F2008%2F05%2F12%2Ffoldit-for-science%2F</link>
            <description>Protein folding as a competitive sport?
Sounds bizarre but researchers at the University of Washington are hoping that Foldit, a new computer game will help uncover the key to medical mysteries ranging from Alzheimer&amp;#8217;s Disease to vaccines.
There are more than 100,000 different kinds of proteins in the human body. These proteins form cells, make up the immune system, and determine the speed of chemical reactions.
Scientists already know the genetic sequence of many of the proteins but not how they fold up into the complext shapes that play the crucial biological roles within the human body.
This is where Foldit comes in.
This computer game will allow players to manipulate on-screen images of protein chains and attempt to predict their folding patterns. Points are earned for every chem...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1436831</comments>
            <pubDate>Mon, 12 May 2008 10:22:38 +0100</pubDate>
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            <title>Chimps Beat College Students in Computer Games</title>
            <link>http://www.medworm.com/index.php?rid=1068777&amp;cid=t_120458_109_f&amp;fid=35677&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FBrainBasedBusiness%2F%7E3%2F194744323%2Fchimps_beat_college_students_i.html</link>
            <description>The finals are in for working memory tests between chimps and college students and overall the chimps won. Yikes! Researcher Tetsuro Matsuzawa showed how 5 and 7 year old chimps scored better in memory tests than humans &amp;hellip; on several tests and multiple occasions.Check out the tests to see how numbers appeared for a brief period and participants were to&amp;nbsp; touch white boxes over numbers in correct order. When numbers appeared for about seven-tenths of a second, the chimp and the college students tied for correct answers 80 per cent of the time. Then the time was shortened and the chimps quickly&amp;nbsp;became champs. Even when numbers flashed very briefly the chimps&amp;nbsp; remembered where&amp;nbsp;numbers were&amp;nbsp;located. I&amp;rsquo;m not sure from this research ... whether we should be pr...</description>
            <author>BrainBasedBusiness</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1068777</comments>
            <pubDate>Tue, 04 Dec 2007 04:14:54 +0100</pubDate>
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            <title>Wanted:  high school students to play a lunar geology computer game</title>
            <link>http://www.medworm.com/index.php?rid=629245&amp;cid=t_120458_107_f&amp;fid=35041&amp;url=http%3A%2F%2Fscienceblogs.com%2Fdigitalbio%2F2007%2F05%2Fwanted_high_school_students_to.php</link>
            <description>tags: moon, lunar geology, NASA, astronomy, computer games, learning through computer games

NASA researchers are learning how to design video games and they're looking for high school students to help. They want students between the ages of 13-18 to play an online computer game about lunar geology and they want high school teachers to help recruit the students.

What's in it for the students? 
Players are guided through Selene by the director of the Center for Educational Technologies, Chuck Wood, an internationally known lunar geologist who writes a monthly column on the moon for Sky and Telescope and who is the author of The Modern Moon: My Personal View. The game features excitement of gameplay - but with an opportunity to learn plenty about Earth's glowing satellite and how planets an...</description>
            <author>Discovering Biology in a Digital World</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=629245</comments>
            <pubDate>Mon, 21 May 2007 19:43:36 +0100</pubDate>
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            <title>High Tech games and Alzheimer’s Disease?</title>
            <link>http://www.medworm.com/index.php?rid=620603&amp;cid=t_120458_137_f&amp;fid=35357&amp;url=http%3A%2F%2Ffeeds.b5media.com%2F%7Er%2Fb5media%2FAlzheimersNotes%2F%7E3%2F116781803%2F</link>
            <description>Mangokiwi.com is an independent video game company looking to develop medical games (association, brain, and general care games) that will help prevent and/or fight Alzheimer&amp;#8217;s Disease.
Research that supports this idea: 
Computer “Games” Provide Mental Edge in People with Alzheimer’s (Nov 2006) - researchers report that virtual stimulation enhances the effects of Alzheimer’s medicines, allowing people in the earlier stages of Alzheimer’s to perform better on tests of memory and tasks of daily living. 
 (March 2006) Video games for the elderly: an answer to dementia or a marketing tool? - Nintendo&amp;#8217;s Brain Training for Adults, a package of cerebral workouts aimed at the over-45s, is said to improve mental agility and even slow the onset of dementia and Alzheimer&amp;#8217;s...</description>
            <author>Alzheimer's Notes</author>
            <type>blogs</type>
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            <pubDate>Tue, 15 May 2007 06:27:24 +0100</pubDate>
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