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        <title>MedWorm Tags: games for health</title>
        <description>MedWorm provides a medical RSS filtering service. Over 6000 RSS medical sources are combined and output via different filters. This feed contains the latest medical blog items that have been tagged with 'games for health'.</description>
        <link><![CDATA[http://www.medworm.com/rss/search.php?qu=%22games+for+health%22&t=%22games+for+health%22&r=Exact&o=d&f=tag]]></link>
        <lastBuildDate>Sat, 03 Sep 2011 02:53:23 +0100</lastBuildDate>
        <item>
            <title>Journal to examine gaming in health</title>
            <link>http://www.medworm.com/index.php?rid=5159273&amp;cid=t_182895_113_f&amp;fid=34625&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FNeilVerselsHealthcareItBlog%2F%7E3%2FZjs4PeBLyJ4%2F</link>
            <description>You know a topic has arrived in healthcare or medicine when there&amp;#8217;s a peer-reviewed journal for it. Now officially here is the field of gaming as a tool for healthcare, legitimized by the presence of a new journal, Games for Health, from well-known publisher Mary Ann Liebert Inc.
The bimonthly journal launched in July, and the first issue is due out this fall. According to Liebert&amp;#8217;s press release: &amp;#8220;Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification to self-management of illnesses and chronic conditions to motivating and supporting physical activity. Commonly used applications include mobile phone-delivered games that track daily exercise and &amp;#8216;exergames&amp;#8217; that require physic...</description>
            <author>Neil Versel's Healthcare IT Blog</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5159273</comments>
            <pubDate>Wed, 24 Aug 2011 05:21:41 +0100</pubDate>
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        <item>
            <title>A “Future Of Health” Report For UNICEF</title>
            <link>http://www.medworm.com/index.php?rid=3868735&amp;cid=t_182895_87_f&amp;fid=39187&amp;url=http%3A%2F%2Fstatic.slideshare.net%2Fswf%2Fssplayer2.swf%3Fid%3D4882813%26%23038%3Bdoc%3Dfutureofhealth-slideshareversion-100801104636-phpapp01</link>
            <description>A report on the future of health was presented to the United Nations Children’s Fund (UNICEF) by PSFK, a trends research and innovation company. It features a wide range to topics including distant learning, diagnostics, gaming for health, offline web, DIY checkup, and many others:
PSFK presents Future Of Health
View more presentations from PSFK.

(Hat Tip: iMedicalApps)

			
			*This blog post was originally published at ScienceRoll* (Source: Better Health)</description>
            <author>Better Health</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3868735</comments>
            <pubDate>Sun, 15 Aug 2010 20:00:28 +0100</pubDate>
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        <item>
            <title>Games For Health 2010</title>
            <link>http://www.medworm.com/index.php?rid=3603590&amp;cid=t_182895_87_f&amp;fid=39187&amp;url=http%3A%2F%2Fgetbetterhealth.com%2Fgames-for-health-2010%2F2010.05.27</link>
            <description>It&amp;#8217;s time for the 6th annual Games for Health conference. The conference, in partnership with the Robert Wood Johnson Foundation, provides a forum for experts in the fields of video games, healthcare, and science to come together and share the latest and greatest in health-related video game news and research.
From their promotional pamphlet:
Because digital games can actively engage and challenge people of all ages, they have the ability to help individuals manage chronic illnesses, support physical rehabilitation, pursue wellness goals and contribute to changes in health behaviors. Public health leaders, doctors and nurses, rehabilitation specialists, emergency first responders and other health professionals are also using games and game technologies to advance their skills and ...</description>
            <author>Better Health</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3603590</comments>
            <pubDate>Thu, 27 May 2010 14:00:01 +0100</pubDate>
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        <item>
            <title>Social Games for Health Players Mean Move FAST: Wellness Companies, Are You Ready to Update 1x/Week?</title>
            <link>http://www.medworm.com/index.php?rid=3487214&amp;cid=t_182895_118_f&amp;fid=36984&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FHealthManagementRx%2F%7E3%2FgBLn_wOv0-A%2Fsocial-games-for-health-players-mean.html</link>
            <description>He also noted that the company’s games like Pet Society and Restaurant City are updated once a week “reacting to players and testing that sense of the game being alive. It keeps people there and when we launch new features they will tell you right away if they like it or not.” Mr Segerstrale also noticed that this frequent interaction with players means the company is able to understand their likes and dislikes better. “We are developing a long-term relationship with a specific user and that means if someone is a hardcore Pet Society player, chances are we shouldn’t push Gangster City at them.” Mr Perry saw the value in that and seemed to suggest that, in the future, perhaps Facebook will need social gaming more than social gaming will need Facebook. “The thing is you are now...</description>
            <author>Health Management Rx</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3487214</comments>
            <pubDate>Mon, 19 Apr 2010 21:19:00 +0100</pubDate>
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        <item>
            <title>Bird's Eye View of Cognitive Health Innovation</title>
            <link>http://www.medworm.com/index.php?rid=2570896&amp;cid=t_182895_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2FQA6XrLipGHo%2F</link>
            <description>My presentation to open our Games for Health Conference track is now available via SlideShare:
See Bird's Eye View of Cognitive Health Innovation
Description: Scientific, technological and demographic trends have converged to create a new $265m market in the US alone: serious games, software and online applications that can help people of all ages assess and train cognitive abilities. Alvaro Fernandez will provide a Bird’s Eye View of the science, market segments and trends, competitive landscape, and main challenges ahead, based on The State of the Brain Fitness Software Market 2009 report released in May, which included Research Executive Briefs prepared by 12 leading scientists and a survey of 2,000+ decision-makers and early adopters.
61% of respondents to the survey Strongly Agreed...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2570896</comments>
            <pubDate>Fri, 03 Jul 2009 08:51:33 +0100</pubDate>
            <guid isPermaLink="false">2570896</guid>        </item>
        <item>
            <title>Cognitive Health Track at Games for Health Conference</title>
            <link>http://www.medworm.com/index.php?rid=2365265&amp;cid=t_182895_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2FsmPbe42mLiE%2F</link>
            <description>Ben Sawyer and I just agreed to create a new Cognitive Health track -Powered by SharpBrains- at the 5th Annual Games for Health Conference. I will host the 11-session track, covering a variety of cognitive health and brain fitness topics and an overview of SharpBrains' upcoming report The State of the Brain Fitness Software Market 2009.
When and where: June 11-12th at the Hyatt Harborside Hotel in Boston, MA.
Context: The Games for Health Conference is produced by The Serious Games Initiative and supported by the Robert Wood Johnson Foundation. The conference brings together researchers, medical professionals, decision-makers at healthcare and insurance providers, innovators and game developers. I have attended a few times, and have always been impressed by the caliber of both speakers and...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2365265</comments>
            <pubDate>Fri, 24 Apr 2009 21:50:27 +0100</pubDate>
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        <item>
            <title>Games for Brain Health - Novelty, Variety and Challenge</title>
            <link>http://www.medworm.com/index.php?rid=2036115&amp;cid=t_182895_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F482872906%2F</link>
            <description>In this study, we examined whether playing strategy-based video game can train those executive functions and improve them. We showed that playing a strategy-based videogame (Rise of Nations Gold Edition) can result in not only becoming a better videogame player but it transferred to untrained executive functions. We saw a significant improvement in task switching, working memory, visual short-term memory, and mental rotation. And some, but more limited, benefits in inhibition and reasoning.
I can share a few details on the study: the average age was 69 years, and the experiment required around 23 hours of training time. We only included individuals who had played videogames 0 hours/ week for the last 2 years.
That last criteria is interesting. We typically say that good “brain exercise...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2036115</comments>
            <pubDate>Fri, 12 Dec 2008 17:24:58 +0100</pubDate>
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        <item>
            <title>Your comments on cognitive training, Posit Science, Alzheimer's Australia, gerontology, games and more</title>
            <link>http://www.medworm.com/index.php?rid=1852786&amp;cid=t_182895_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F410658487%2F</link>
            <description>This report is interesting and it addresses many very important questions that cognitive neuropsychologists, such as myself have. I feel that many of the products on the market now make claims which are generally unsubstantiated.
I find it concerning that many of these programmes have been marketed to target older adults in particular without making any specific statement on whether the activities are beneficial and have been supported with empirical research.
i have recently conducted a cognitive intervention study which used a large array of outcome measures which focus on a number of different cognitive functions. The measures investigated both objective and subjective behaviours. The results confirmed that attempting cryptic crosswords for one hour per day increased subjective awarenes...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1852786</comments>
            <pubDate>Sat, 04 Oct 2008 01:18:28 +0100</pubDate>
            <guid isPermaLink="false">1852786</guid>        </item>
        <item>
            <title>Upcoming Brain Health and Fitness Events</title>
            <link>http://www.medworm.com/index.php?rid=1371113&amp;cid=t_182895_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F270115426%2F</link>
            <description>I will be speaking at the these upcoming conferences: if you are attending, please let me know!
&gt;&gt; Boston, April 28th, 2008: Panel on Latest Brain Research Trends, at the Learning and the Brain Conference.
&gt;&gt; Boston, April 29th, 2008: New Developments in Cognitive Retraining Technology, at the Innovation Institute.
&gt;&gt; Baltimore, May 9th, 2008:  The State of the Brain Fitness Market, at the Games for Health Summit.
&gt;&gt; San Francisco, May 15th, 2008: Cognitive and Emotional Training (Brain Fitness) for Healthy Aging, at the Institute on Aging's seminar on Brain Health Accross the Lifespan.  
&gt;&gt; San Jose, June 9th, 2008: Brain Fitness Trends and Assisted Living Communities, at the California Assisted Living Association Spring Conference.

Assisted Living, brain research, CALA, California A...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1371113</comments>
            <pubDate>Mon, 14 Apr 2008 16:55:20 +0100</pubDate>
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