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        <title>MedWorm Tags: gaming</title>
        <description>MedWorm provides a medical RSS filtering service. Over 6000 RSS medical sources are combined and output via different filters. This feed contains the latest medical blog items that have been tagged with 'gaming'.</description>
        <link><![CDATA[http://www.medworm.com/rss/search.php?qu=%22gaming%22&t=%22gaming%22&r=Exact&o=d&f=tag]]></link>
        <lastBuildDate>Sat, 03 Sep 2011 01:51:03 +0100</lastBuildDate>
        <item>
            <title>Journal to examine gaming in health</title>
            <link>http://www.medworm.com/index.php?rid=5159273&amp;cid=t_101133_113_f&amp;fid=34625&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FNeilVerselsHealthcareItBlog%2F%7E3%2FZjs4PeBLyJ4%2F</link>
            <description>You know a topic has arrived in healthcare or medicine when there&amp;#8217;s a peer-reviewed journal for it. Now officially here is the field of gaming as a tool for healthcare, legitimized by the presence of a new journal, Games for Health, from well-known publisher Mary Ann Liebert Inc.
The bimonthly journal launched in July, and the first issue is due out this fall. According to Liebert&amp;#8217;s press release: &amp;#8220;Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification to self-management of illnesses and chronic conditions to motivating and supporting physical activity. Commonly used applications include mobile phone-delivered games that track daily exercise and &amp;#8216;exergames&amp;#8217; that require physic...</description>
            <author>Neil Versel's Healthcare IT Blog</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5159273</comments>
            <pubDate>Wed, 24 Aug 2011 05:21:41 +0100</pubDate>
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        <item>
            <title>Web Surfing at Work Helps You Be More Productive?</title>
            <link>http://www.medworm.com/index.php?rid=5159204&amp;cid=t_101133_109_f&amp;fid=34750&amp;url=http%3A%2F%2Fpsychcentral.com%2Fblog%2Farchives%2F2011%2F08%2F22%2Fweb-surfing-at-work-helps-you-be-more-productive%2F</link>
            <description>Thank goodness the Wall Street Journal isn&amp;#8217;t known for its outstanding health reporting.
In a story written by Rachel Emma Silverman, she reports on some preliminary research recently presented at a management conference. Like a lot of research that gives us &amp;#8220;surprising&amp;#8221; results, it was done on a single group of 96 undergraduate students at a single college campus.
And the task designed for the college laboratory setting by the researchers would be difficult to characterize as analogous to most people&amp;#8217;s work environment or jobs &amp;#8212; it was highlighting every single letter &amp;#8220;e&amp;#8221; or, in the second part, &amp;#8220;a,&amp;#8221; while reading.
The question the researchers asked &amp;#8212; Can surfing the Internet help you to become a more productive employee?

The an...</description>
            <author>World of Psychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5159204</comments>
            <pubDate>Mon, 22 Aug 2011 18:23:31 +0100</pubDate>
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        <item>
            <title>Online games promotes teen cancer awareness</title>
            <link>http://www.medworm.com/index.php?rid=5159793&amp;cid=t_101133_147_f&amp;fid=39273&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FePharmaSummit%2F%7E3%2F2JOQfNG6sY8%2Fonline-games-promotes-teen.html</link>
            <description>Source: MiniClip

Funky Nurse, an online game built by Miniclip in&amp;nbsp;coordination&amp;nbsp;with the Teenage Cancer Trust in the UK, is an online game that sets out to spread&amp;nbsp;awareness&amp;nbsp;of the 2100 teens a year who are told they have cancer. &amp;nbsp;Funky Nurse sets the player in the shoes of a nurse, and they must keep patients happy and fed, provide sufficient medical care and look for bonuses to upgrade the hospital. &amp;nbsp;According to Mashable, Teenage Cancer Trust and Miniclip have worked together since 2009, creating fund raising events and online opportunities. Teenage Cancer Trust's goal is to create cancer wards for the teenagers where they feel welcome, in addition to providing funding for clinical trials and educating the community.

Do you think online gaming is a good way...</description>
            <author>ePharma Summit</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5159793</comments>
            <pubDate>Mon, 22 Aug 2011 16:59:00 +0100</pubDate>
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        <item>
            <title>Learning with Video Games: A Revolution in Education and Training?</title>
            <link>http://www.medworm.com/index.php?rid=5077868&amp;cid=t_101133_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2FbVs7OP1xH_I%2F</link>
            <description>In recent years, we have witnessed the beginnings of a revolution in education.  Technology has fundamentally altered the way we do many things in daily life, but it is just starting to make headway in changing the way we teach.  Just as television shows like Sesame Street enhanced the passive learning of information for kids by teaching in a fun format, electronic games offer to greatly enhance the way kids and adults are taught by actively engaging them in the process.
The Entertainment Software Association estimates that sixty-seven percent of American households play video or computer games [1].  They are especially popular among young males, with a recent study of teenagers by researchers at Yale reporting that 76.3% of male (and 29.2% of female) teens play video games [2].  These...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5077868</comments>
            <pubDate>Fri, 29 Jul 2011 20:36:31 +0100</pubDate>
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        <item>
            <title>2011 mHealth Summit: Call for Abstracts &amp; Presentations, 3 Days Remaining!</title>
            <link>http://www.medworm.com/index.php?rid=5008183&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FbRJcm-h-R3I%2F</link>
            <description> 
mHealth Summit to Highlight Groundbreaking Research Abstracts and Innovative Presentations
TOPIC AREAS:


RESEARCH: Ground-breaking health research using mobile technologies in clinical medicine and public health outcomes.


TECHNOLOGY: Categories that examine the technologies being deployed today while also exploring new technologies currently under development. 


BUSINESS: Focus on moving the debate forward by addressing the business models that impact mHealth with a focus on lessons learned, best practices, and the emergence of commercially viable models to scale mHealth globally.


POLICY: Showcase of healthcare, technology and investment communities seeking regulatory clarity on wireless medical technologies to accelerate this promising engine of health care innovation


The subm...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=5008183</comments>
            <pubDate>Wed, 06 Jul 2011 13:19:47 +0100</pubDate>
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        <item>
            <title>mHealth grows around the world, but the lack of evidence hinders adoption</title>
            <link>http://www.medworm.com/index.php?rid=4934149&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FsAVKosrZ1Iw%2F</link>
            <description>By Jane Sarasohn-Kahn. Over 85% of the world’s population is covered by wireless phone signals. The global proliferation of wireless phones provides a technology platform to move health services to people — broadly referred to as ”mobile health” or “mhealth.” mHealth: New Horizons for health through mobile technologies, the World Health Organization’s (WHO’s) second report on mobile health, summarizes a survey of mobile health developments around the world, published in June 2011 based on survey data from 2009 collected in 114 nations.
WHO learned that mHealth is most easily deployed into health applications where voice communication via traditional phone networks has been used. Thus, in important applications like surveillance and decision support, mHealth is less like...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4934149</comments>
            <pubDate>Wed, 15 Jun 2011 13:28:24 +0100</pubDate>
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        <item>
            <title>Serious Games: Developing a Research Agenda for Educational Games and Simulations</title>
            <link>http://www.medworm.com/index.php?rid=4934550&amp;cid=t_101133_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2Fr7ddNltOXQU%2F</link>
            <description>(Editor’s Note: the recent trade book Computer Games and Instruction brings together the leading edge perspectives of over a dozen scientists in the area of videogames and learning, including a very insightful analysis –excerpted below– by Harvard’s Chris Dede. Please pay attention to his thoughts on scalability below, and enjoy!)
—
The research overview provided by Tobias, Fletcher, and Dai (this volume) is very helpful in summarizing studies to date on various dimensions of educational games and simulations. The next challenge for the field is to move beyond isolated research in which each group of investigators uses an idiosyncratic set of definitions, conceptual frameworks, and methods. Instead, to make further progress, we as scholars should adopt common research strategies ...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4934550</comments>
            <pubDate>Sat, 11 Jun 2011 15:24:20 +0100</pubDate>
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            <title>Bye-bye, Ward &amp; June Cleaver; Hello, multi-cultural, digital-happy family</title>
            <link>http://www.medworm.com/index.php?rid=4762764&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2F7oPbEF1CU1s%2F</link>
            <description>By Jane Sarasohn-Kahn. “Ward and June Cleaver have left the building,” observe analysts at Nielsen. “The white, two-parent, ‘Leave it to Beaver’ family unit of the 1950s has evolved into a multi-layered, multi-cultural construct dominated by older, childless households,” starts a report from The Nielsen Company, The New Digital American Family.
Whatever ethnic flavor this Digital Family may represent, there’s one equalizer across all of them: the smartphone, which is owned by households across cultures and income levels.

First, the socio-demographics paint a picture of increasingly multi-cultural households. Recent immigrants to the U.S. accounted for 90% of population growth from 2000-2010, over-indexing for Hispanic and Asian communities. Hispanics are the fastest-growi...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4762764</comments>
            <pubDate>Thu, 28 Apr 2011 13:58:27 +0100</pubDate>
            <guid isPermaLink="false">4762764</guid>        </item>
        <item>
            <title>Health IT: Why “What’s the ROI?” Is Only Half the Question</title>
            <link>http://www.medworm.com/index.php?rid=4512389&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FPrX1WfSHfm8%2F</link>
            <description>By Casey Quinlan. In my daily business life, I have lots of conversations about healthcare IT (HIT), electronic medical records (EMR), personal health records (PHR), and the rest of the alphabet soup of acronyms used in health care’s march into the 21st century. Each of those conversations always winds up leading to the same question, “what’s the ROI?” Meaning what’s the expected financial benefit to the provider deploying the technology.
This is most definitely a valid question – any enterprise looking at a technology product or service needs to have a solid understanding of what the business results of that technology can be, and what the cost of those results will be. Also, the likelihood of those results actually showing up is important: what’s the track record of the sys...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4512389</comments>
            <pubDate>Wed, 23 Feb 2011 14:20:55 +0100</pubDate>
            <guid isPermaLink="false">4512389</guid>        </item>
        <item>
            <title>Vision Development: The Impact Of 3-D Video Games On Kids’ Eyes</title>
            <link>http://www.medworm.com/index.php?rid=4382763&amp;cid=t_101133_87_f&amp;fid=39187&amp;url=http%3A%2F%2Fgetbetterhealth.com%2Fvision-development-the-impact-of-3-d-video-games-on-kids-eyes%2F2011.01.21</link>
            <description>Last week, Nintendo became the latest consumer electronics maker to warn that kids shouldn’t use their three-dimensional image-based gaming devices because they may have a negative impact on development of the human visual system.
The warning came just a month before the company’s much anticipated release of the 3DS, which is just such a device that features a 3.5-inch screen which can create 3-D images without the need for special glasses. The 3DS is Nintendo’s most anticipated new product since it released the iconic Wii gaming device in 2006.
Sony’s PlayStation3, a similar product that requires glasses to create the 3-D effect, already carries a similar warning, as do 3-D TV sets made by Sony, Samsung, and Panasonic.
Nintendo’s warning applies to kids that are six years old...</description>
            <author>Better Health</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4382763</comments>
            <pubDate>Fri, 21 Jan 2011 20:00:28 +0100</pubDate>
            <guid isPermaLink="false">4382763</guid>        </item>
        <item>
            <title>Gaming used for teaching psychopharmacolgy</title>
            <link>http://www.medworm.com/index.php?rid=4237948&amp;cid=t_101133_109_f&amp;fid=38950&amp;url=http%3A%2F%2Fwww.shockmd.com%2F2010%2F12%2F07%2Fgaming-used-for-teaching-psychopharmacolgy%2F</link>
            <description>Teaching psychopharmacology to med students can be very dull. Often tried ways of teaching this subject were through lectures or in smaller groups during seminars. At the University of Minnesota Medical School they tested the use of gaming compared to the ordinary lectures. The study was conducted during a 6-week psychiatry clerkship of third year medical students. They made 140 multiple choice questions which were evaluated by a senior psychiatry consultant. One hundred and twenty five were selected for the game, 25 questions per subject: selective serotonin reuptake inhibitors (SSRI&amp;#8217;s) and modern antidepressants, Tricyclic antidepressants (TCA&amp;#8217;s) and MAOinhibitors, antipsychotics and anti-anxiety/sedatives/hypnotics and mood stabilizers.
In a 45-min presentation, the senior r...</description>
            <author>Dr Shock MD PhD</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4237948</comments>
            <pubDate>Tue, 07 Dec 2010 06:37:47 +0100</pubDate>
            <guid isPermaLink="false">4237948</guid>        </item>
        <item>
            <title>Health 2.0 Roundup</title>
            <link>http://www.medworm.com/index.php?rid=4074055&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FBM128jYCLt4%2F</link>
            <description>By Halle Tecco. It was beautiful in San Francisco last week, the perfect weather to welcome 1,000 health geeks to the fourth Health 2.0 conference.
Two themes seemed to anchor the demos and conversations at the conference: data and consumer empowerment.  
On day 1, Aneesh Chopra, CTO of the United States and Todd Park, CTO of US Health &amp; Human Services set the tone with their enthusiasm for data.gov and what this means for healthcare.  They also announced the ‘Blue Button’, a program being piloted by the Department of Veterans Affairs to give veterans the ability to download their claims or medical information.
Private sector innovation was demonstrated by companies like FirstLife Research.  FirstLife is mapping and analyzing user-generated medical data that’s already on the w...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=4074055</comments>
            <pubDate>Thu, 14 Oct 2010 13:00:55 +0100</pubDate>
            <guid isPermaLink="false">4074055</guid>        </item>
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            <title>How to save $40 billion in health care costs</title>
            <link>http://www.medworm.com/index.php?rid=3885339&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FMKpPFLYrkZw%2F</link>
            <description>By Jane Sarasohn-Kahn. Electronic health records (EHRs) broaden access to patient data and provide the platform for pushing evidence-based decision support to clinicians at the point-of-care. This promotes optimal care for patients, reduces medical errors, optimizes the use of labor, reduces duplication of tests, and by the way, improves patient outcomes. When done in aggregate across all health providers, a team from McKinsey estimates that $40 billion of costs could be saved in the U.S. health system.

Reforming hospitals with IT investment in the McKinsey Quarterly talks about the American Reinvestment and Recovery Act’s (ARRA) $20+ billion worth of stimulus funding under the HITECH Act and estimates that 80% of existing hospital IT applications will be affected by the regulation. H...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3885339</comments>
            <pubDate>Thu, 19 Aug 2010 13:31:32 +0100</pubDate>
            <guid isPermaLink="false">3885339</guid>        </item>
        <item>
            <title>A “Future Of Health” Report For UNICEF</title>
            <link>http://www.medworm.com/index.php?rid=3868735&amp;cid=t_101133_87_f&amp;fid=39187&amp;url=http%3A%2F%2Fstatic.slideshare.net%2Fswf%2Fssplayer2.swf%3Fid%3D4882813%26%23038%3Bdoc%3Dfutureofhealth-slideshareversion-100801104636-phpapp01</link>
            <description>A report on the future of health was presented to the United Nations Children’s Fund (UNICEF) by PSFK, a trends research and innovation company. It features a wide range to topics including distant learning, diagnostics, gaming for health, offline web, DIY checkup, and many others:
PSFK presents Future Of Health
View more presentations from PSFK.

(Hat Tip: iMedicalApps)

			
			*This blog post was originally published at ScienceRoll* (Source: Better Health)</description>
            <author>Better Health</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3868735</comments>
            <pubDate>Sun, 15 Aug 2010 20:00:28 +0100</pubDate>
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            <title>Listen to Podcasts of Disruptive Women on Real Women on Health!</title>
            <link>http://www.medworm.com/index.php?rid=3831350&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2F-Z5_nGyLY_c%2F</link>
            <description>Did you miss Disruptive Women bloggers Indu Subaiya, Jane Sarasohn-Kahn, Trisha Torrey, and Regina Holliday this week on the Real Women on Health! Radio series? Or did you hear them, but want to listen again? If so, you can listen to the podcasts now available.


Related posts:One more chance to catch Disruptive Women on Real Women on Health!
Roll Out the Red Carpet: Disruptive Women in Health Care Announces New Bloggers
Online Radio Series Showcases Innovative Influencers Transforming Healthcare (Source: Disruptive Women in Health Care)</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3831350</comments>
            <pubDate>Fri, 06 Aug 2010 13:30:03 +0100</pubDate>
            <guid isPermaLink="false">3831350</guid>        </item>
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            <title>One Step Closer to Legally Gambling Online?</title>
            <link>http://www.medworm.com/index.php?rid=3802371&amp;cid=t_101133_87_f&amp;fid=36438&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FCato-at-liberty%2F%7E3%2FL5AHGrJaNTo%2F</link>
            <description>By Sallie JamesThe House Financial Services Committee voted 41-22 yesterday to report a bill legalizing online gambling out of committee and onto the House floor for a vote, should the Democratic leadership choose to pursue it (Wall Street Journal [$]). This is heartening news.
As I&amp;#8217;ve written before, though, the ability to spend your time and money as you choose doesn&amp;#8217;t come without a price, and indeed one of the reasons the bill is having more success than previous efforts is the realization by lawmakers (following the lead of their European brethren) that gambling could be a lucrative source of revenue in these fiscally frightening times.  Tuesday&amp;#8217;s New York Times had a good story on the EU experience, with one quote from a European gambling analyst making an exce...</description>
            <author>Cato-at-liberty</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3802371</comments>
            <pubDate>Thu, 29 Jul 2010 15:28:57 +0100</pubDate>
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            <title>Meaningful Use—What’s in it for me?</title>
            <link>http://www.medworm.com/index.php?rid=3784254&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fwww.ofr.gov%2FOFRUpload%2FOFRData%2F2010-17207_PI.pdf</link>
            <description>By Pamela Cipriano. On July 13, 2010, the clock started running for eligible providers, hospitals, and critical access hospitals, to become meaningful users of certified electronic health records (EHR). Under the direction of the Secretary of Health and Human Services, the Centers for Medicare and Medicaid, together with the Office of the National Coordinator for Health Information Technology (ONC) released the final rules that lay out the first two years of requirements for eligible professionals to qualify for incentive payments included in provisions of the American Recovery and Reinvestment Act of 2009 through the HITECH act (Health Information Technology for Economic and Clinical Health).  View the press conference led by Secretary Sebelius.   (Disruptive Woman Regina Holliday, sp...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3784254</comments>
            <pubDate>Fri, 23 Jul 2010 20:33:50 +0100</pubDate>
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            <title>Help for Rural Patients from the FCC</title>
            <link>http://www.medworm.com/index.php?rid=3780352&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FAP2Nf2gpfH4%2F</link>
            <description>By Robin Strongin. It didn’t receive much attention in the context of oil wells being capped and financial services legislation being passed, but the Federal Communications Commission (FCC) took a step last week that could make a profound difference for Americans who live in rural parts of the country.
The FCC voted unanimously to have the federal government pay a greater share of broadband Internet costs for rural health care providers, and the commission also expressed its intent to subsidize the construction of broadband networks.
Why is this important?  Over the past 25 years, according to the Center for Health Transformation, over 500 rural hospitals have shuttered their facilities.  And, while 25 percent of the U.S. population lives in rural areas, only about one in ten doctors ...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3780352</comments>
            <pubDate>Thu, 22 Jul 2010 15:31:39 +0100</pubDate>
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            <title>The Lagoa Multiphysics 1.0 engine</title>
            <link>http://www.medworm.com/index.php?rid=3772298&amp;cid=t_101133_109_f&amp;fid=38950&amp;url=http%3A%2F%2Fwww.shockmd.com%2F2010%2F07%2F21%2Fthe-lagoa-multiphysics-1-0-engine%2F</link>
            <description>Lagoa Multiphysics 1.0 &amp;#8211; Teaser from Thiago Costa on Vimeo.
This is a new Multiphysics simulation by Lagoa Technologies Inc.

Amazing graphics and simulations, ideal for gaming engine.
Physics engines. We may not understand most of the maths and skill that goes into developing one, but many of us appreciate their use in the latest games across consoles and PC.
While game engines like Unreal, Source, and id Tech 5 may have very capable physics engines built-in, that doesn’t stop new enginesappearing, and in this case blowing us away with the quality of the physics on show.
The Lagoa Multiphysics 1.0 engine has been developed by Thiago Costa, who currently works as Lead Technical Director at Ubisoft Digital Arts in Montreal.

			
				
			
		


Related posts:New Meta Search Engine All...</description>
            <author>Dr Shock MD PhD</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3772298</comments>
            <pubDate>Wed, 21 Jul 2010 06:55:09 +0100</pubDate>
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            <title>Healthcare Leadership Council’s President on Meaningful Use Regulations</title>
            <link>http://www.medworm.com/index.php?rid=3767073&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2F_9QQDe8b2kw%2F</link>
            <description>By Mary Grealy.  An organization of health industry chief executives today applauded federal regulators for being responsive to the concerns of hospitals and physicians in constructing the final “meaningful use” regulations that will determine the allocation of health information technology (HIT) incentive funds.  But, said the president of the Healthcare Leadership Council (HLC), the newly-released rules leave some critical issues still unaddressed.
HLC president Mary R. Grealy said that, even though her organization was still analyzing the regulations, “it’s clear that federal regulators paid close attention to the more than 2,000 comments they received on the proposed rule, and that they have been responsive to concerns that the initial regulations placed the “meaningful us...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3767073</comments>
            <pubDate>Mon, 19 Jul 2010 14:00:37 +0100</pubDate>
            <guid isPermaLink="false">3767073</guid>        </item>
        <item>
            <title>The Evolution of Gaming</title>
            <link>http://www.medworm.com/index.php?rid=3690909&amp;cid=t_101133_109_f&amp;fid=38950&amp;url=http%3A%2F%2Fwww.shockmd.com%2F2010%2F06%2F24%2Fthe-evolution-of-gaming%2F</link>
            <description>Dr Shock is a fan of gaming. In this short lecture the development of the hardware and the social and demographic aspects of the evolution of gaming, enjoy. Also the evolution of the gaming industry.


Related posts:Evolution of Life in 60 Seconds
Healthy Online Gaming and Browser Gaming
Motives For Online Gaming (Source: Dr Shock MD PhD)</description>
            <author>Dr Shock MD PhD</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3690909</comments>
            <pubDate>Thu, 24 Jun 2010 07:05:59 +0100</pubDate>
            <guid isPermaLink="false">3690909</guid>        </item>
        <item>
            <title>Video Highlights from “Health 2.0 – User-Generated Health Care” Breakfast</title>
            <link>http://www.medworm.com/index.php?rid=3671689&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fwww.youtube.com%2Fv%2FbtHOhNbwTvI%26amp%3Brel%3D1%26amp%3Bcolor1%3Dd6d6d6%26amp%3Bcolor2%3Df0f0f0%26amp%3Bborder%3D0%26amp%3Bfs%3D1%26amp%3Bhl%3Den%26amp%3Bautoplay%3D0%26amp%3Bshowinfo%3D0%26amp%3Biv_load_policy%3D3%26amp%3Bshowsearch%3D0</link>
            <description>On June 8th, in conjunction with Health 2.0 Goes to Washington, we held a Disruptive Women breakfast on the topic of Health 2.0. For highlights, read our summary and watch the video below.







www.youtube.com/watch?v=btHOhNbwTvI


Related posts:With the Partnership of Nintendo and American Heart Association- Video Game Couch Surfers are Encouraged to Surf Using Video Games!
Video blog roundup: Health care reform debate goes public
&amp;#8220;News (Hot) Flash: Sex, Drugs and Menopause&amp;#8221; Recap &amp;#8211; 2010 Breakfast Series (Source: Disruptive Women in Health Care)</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3671689</comments>
            <pubDate>Thu, 17 Jun 2010 19:52:07 +0100</pubDate>
            <guid isPermaLink="false">3671689</guid>        </item>
        <item>
            <title>Casual games that are educational</title>
            <link>http://www.medworm.com/index.php?rid=3592309&amp;cid=t_101133_122_f&amp;fid=38275&amp;url=http%3A%2F%2Fwww.drjonathanreed.co.uk%2Fwordpress%2F2010%2F05%2Fcasual-games-that-are-educational%2F</link>
            <description>I recently wrote that too many educational computer games look too educational and are not fun to play.  I have recently, however, come across a couple of causal games that although they don&amp;#8217;t set out to be educational actually are, but are also addictive and fun.   Casual games are simple, cheap games that are easy, yet compelling to play.   The first game Drop 7  by area/code is a game involving numbers but also works a bit like Tetris.  To play you have to drop different balls with numerals inside into rows or columns and try and ensure that the numerals and the number of balls match i.e. every time you line five balls up the ones with the numeral 5 in them disappears.  I think that this game, without intending to, actually reinforces numerosities,  which is the ability to ...</description>
            <author>Child Neuropsychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3592309</comments>
            <pubDate>Sun, 23 May 2010 18:23:06 +0100</pubDate>
            <guid isPermaLink="false">3592309</guid>        </item>
        <item>
            <title>With the Partnership of Nintendo and American Heart Association- Video Game Couch Surfers are Encouraged to Surf Using Video Games!</title>
            <link>http://www.medworm.com/index.php?rid=3581604&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2Fl_1Bp7eAERk%2F</link>
            <description>By Sheryl Flynn.  Earlier this week, the American Heart Association (AHA) announced a new partnership with Nintendo of America.  According to their website (www.activeplaynow.com), the AHA and Nintendo are working together to promote physically active play as a part of a healthy lifestyle. This is the first time that the AHA has partnered with the video game industry to help consumers discover how video games that incorporate movement can be beneficial to health.  According to their “Healthy Lifestyle Tips” they encourage everyone in the house to enjoy active-play video games together and when the weather prevents outdoor activities- they encourage hosting an active-play video game tournament in your living room. 
 Today, according to AHA’s press release- They are not supporting...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3581604</comments>
            <pubDate>Thu, 20 May 2010 11:00:49 +0100</pubDate>
            <guid isPermaLink="false">3581604</guid>        </item>
        <item>
            <title>My Take: Bayer’s Nintendo-Enabled DIDGET Glucose Meter Available Now</title>
            <link>http://www.medworm.com/index.php?rid=3508381&amp;cid=t_101133_134_f&amp;fid=34841&amp;url=http%3A%2F%2Fwww.diabetesmine.com%2F2010%2F04%2Fmy-take-bayers-nintendo-enabled-didget-glucose-meter-available-now.html</link>
            <description>The tech blogs are all abuzz today over Bayer&amp;#8217;s new DIDGET meter, designed just for kids, which integrates BG testing into the world of video games:
&amp;#8220;Bayer&amp;#8217;s DIDGET is the first and only blood glucose meter that connects directly to Nintendo DS and DS Lite and helps kids manage their diabetes by rewarding them for consistent [...] (Source: Diabetes Mine)</description>
            <author>Diabetes Mine</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3508381</comments>
            <pubDate>Tue, 27 Apr 2010 00:30:36 +0100</pubDate>
            <guid isPermaLink="false">3508381</guid>        </item>
        <item>
            <title>Gaming Your Way to Better Vision (2010 Research Executive Brief)</title>
            <link>http://www.medworm.com/index.php?rid=3490743&amp;cid=t_101133_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FSharpBrains%2F%7E3%2FvIrcrCiUNkU%2F</link>
            <description>(Editor&amp;#8217;s Note: this is one of the Research Executive Briefs that will be included in SharpBrains&amp;#8217; 2010 market report, to be unveiled on May 24th. We asked leading neuroscientists to share findings and implications from their own recent published scientific studies in order to better forecast the development trajectory of emerging applications for cognitive health and brain fitness. Money quote: &amp;#8220;This highlights the need for special attention in the choice of the games to be used when considering potential real-world applications.&amp;#8221;)
Brief prepared by: Bjron Hubert-Wallander, Bjorn &amp; Daphne Bavelier, Bavelier Brain &amp; Vision Lab, University of Rochester.
1. Main findings for 2008 and 2009:
Over the past ten years, research conducted by our lab and others has s...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3490743</comments>
            <pubDate>Tue, 20 Apr 2010 20:58:02 +0100</pubDate>
            <guid isPermaLink="false">3490743</guid>        </item>
        <item>
            <title>You Know You're Unwell If...</title>
            <link>http://www.medworm.com/index.php?rid=3395088&amp;cid=t_101133_87_f&amp;fid=36050&amp;url=http%3A%2F%2Fblisstree.com%2Flive%2Fyou-know-youre-unwell-if-8%2F</link>
            <description>&amp;#8230;this happens to you when you visit Mohegan Sun in Connecticut:

Post from: BlissTree (Source: Breastfeeding 1-2-3)</description>
            <author>Breastfeeding 1-2-3</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3395088</comments>
            <pubDate>Tue, 23 Mar 2010 13:07:46 +0100</pubDate>
            <guid isPermaLink="false">3395088</guid>        </item>
        <item>
            <title>Online Gaming Can Make a Beter World</title>
            <link>http://www.medworm.com/index.php?rid=3385401&amp;cid=t_101133_109_f&amp;fid=38950&amp;url=http%3A%2F%2Fwww.shockmd.com%2F2010%2F03%2F20%2Fonline-gaming-can-make-a-beter-world%2F</link>
            <description>How can we extrapolate the feelings of success achieved in online gaming to the real world. Urgent optimism, social fabric, blissful productivity, epic meaning are the characteristics of online gamers that sum up to become super-empowered hopeful individuals. They are people that believe that they can individually change the world, the virtual world, but how to get them to believe that they can change the real world to a better world? That&amp;#8217;s were this talk is about. Nice games developed. Next upcoming game to save the real world: Evoke. Let the games begin. 
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how...</description>
            <author>Dr Shock MD PhD</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3385401</comments>
            <pubDate>Sat, 20 Mar 2010 07:26:14 +0100</pubDate>
            <guid isPermaLink="false">3385401</guid>        </item>
        <item>
            <title>On-line Gaming Addiction</title>
            <link>http://www.medworm.com/index.php?rid=3346734&amp;cid=t_101133_151_f&amp;fid=35818&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FRecoveryIsSexycom%2F%7E3%2FlDrVlpX0kpM%2F</link>
            <description>On-line Gaming Withdrawal Symptoms
Withdrawal symptoms &amp;#8211; these things can/may happen when a person quits gaming.

Anger (if forced to leave by parents or someone else)
Feeling of emptiness
Depressed
Relief
Sleep pattern interrupted
Have fantasies and dream about the game
Urge to go back to gaming and try to control the time played
Think about the game for extended periods of  time
Feelings become uncontrolled
Rampant mood swings
Crying excessively
Feel anxious
Feel afraid
Feel irritable
Feel distressed
Feel sad, in mourning
Feeling lonely, bored
Don&amp;#8217;t know what to do next
Without direction
Very restless
Sleep a lot, to catch up.
Feel sick to stomach
Procrastinate in real life
Feeling afraid and wanting to run, instead of facing the fears
Feel empty and grey, and in a lot of pa...</description>
            <author>Recovery Is Sexy.com</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3346734</comments>
            <pubDate>Mon, 08 Mar 2010 06:35:42 +0100</pubDate>
            <guid isPermaLink="false">3346734</guid>        </item>
        <item>
            <title>Avatar:  The Future of Bioethics is Now</title>
            <link>http://www.medworm.com/index.php?rid=3223222&amp;cid=t_101133_87_f&amp;fid=35052&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FWomensBioethicsBlog%2F%7E3%2FniLQQJBGwlw%2Favatar-future-of-bioethics-is-now.html</link>
            <description>Avatar, the recently released big budget movie by James Cameron, has taken the entertainment industry by storm. Normally “not to be pleased” film critics cannot find enough complimentary words to print. With a $300 million price tag to produce, Avatar has become an instant “cult hit”. Audiences leave theaters in awe of the computer generated special effects that reportedly have transformed the movie viewing experience to a state of virtual reality. In addition to achieving ultimate moviemaking technology, the story line is a compelling account of a science fiction that may be less fiction than it is real science.The story of Avatar explores the ability of a human to inhabit the mind and control the body of a lesser being created by science to accomplish tasks considered too dangero...</description>
            <author>Women's Bioethics Blog</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3223222</comments>
            <pubDate>Sat, 30 Jan 2010 02:25:07 +0100</pubDate>
            <guid isPermaLink="false">3223222</guid>        </item>
        <item>
            <title>eHealth – better health for all</title>
            <link>http://www.medworm.com/index.php?rid=3084772&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fglobalhealthsciences.ucsf.edu%2FPublications_and_Presentations%2FSymposia%2FCampos_Francisco.ppt</link>
            <description>The World Health Report 2008, from WHO, entitled “Primary Health Care Now More Than Ever” acknowledges the need to improve health systems for all through a Primary Health Care (PHC) reform. The report cites Brazil among other countries as good example of successful implementation of PHC policies and emphasizes the role of integrated health information systems as instrumental to achieving this reform.
It is impossible to deliver high quality health services to hundreds of thousands or millions of people without robust processes. That doesn’t mean taking away the human nature of health care. It means that it is possible to put methods in place that can, with the strong support of technology, organize health care delivery, support promotion and prevention, improve services quality and e...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=3084772</comments>
            <pubDate>Sun, 13 Dec 2009 18:04:25 +0100</pubDate>
            <guid isPermaLink="false">3084772</guid>        </item>
        <item>
            <title>Drug Adherence Tools That Meet Patients Where They Are</title>
            <link>http://www.medworm.com/index.php?rid=2973921&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FLHhIh9dps8s%2F</link>
            <description>The following guest post on the subject of drug adherence is written by Julie Murchinson, Founder, Health 2.0 Accelerator and Managing Director with Manatt Health Solutions.
The tools are coming! The tools are coming! For a while now, tools to manage drug adherence have been developed, many designed to enable the patient to self-manage in the context of and in collaboration with the health care system from a specifically designed device or heavy application. Patient adoption, however, has been slow and the vision for self-management of drug adherence not yet reality. But recently from the budding Health 2.0 space, we are seeing tools built on more accessible web and mobile platforms that allow patients to manage when and where they want to with their mobile device (e.g. iPhone, Blackberry,...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2973921</comments>
            <pubDate>Mon, 09 Nov 2009 14:57:11 +0100</pubDate>
            <guid isPermaLink="false">2973921</guid>        </item>
        <item>
            <title>Just a Spoonful of Sugar: How Healthy Gaming Can Support Drug Adherence</title>
            <link>http://www.medworm.com/index.php?rid=2958846&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FZVFR1bYWuwo%2F</link>
            <description>This study, which included 375 male and female cancer patients aged 13 &amp;#8211; 29, showed that those patients playing &amp;#8220;Re-Mission&amp;#8221; had higher drug adherence to both antibiotics and standard chemotherapy drugs. The assumption made in the study is that by playing &amp;#8220;Re-mission&amp;#8221;, the patients learned more about their disease and how they could control it through medication and chemotherapy.
Similarly, two asthma-related multi-media games have demonstrated increased knowledge of asthma and decreased asthma symptom days (perhaps from better adherence to daily doses of inhaled corticosteroids). Games designed around diabetes (Packy and Marlon, Escape from Diab and Nanoswarm) have shown, or are in clinical trials to show, improved self-efficacy and self-management. In the Pa...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2958846</comments>
            <pubDate>Wed, 04 Nov 2009 11:28:45 +0100</pubDate>
            <guid isPermaLink="false">2958846</guid>        </item>
        <item>
            <title>Interent Addiction – Is There Such a Thing?</title>
            <link>http://www.medworm.com/index.php?rid=2948484&amp;cid=t_101133_151_f&amp;fid=35818&amp;url=http%3A%2F%2Frecoveryissexy.com%2Finterent-addiction-is-there-such-a-thing%2F</link>
            <description>There is so much to do on the Internet, it is easy to spend hours each day moving from site to site – writing, playing, shopping, gambling – almost anything you can do in real life, you can do online today.That’s nice when there is a hurricane blowing outside or you want to save some gas and shop online or send a gift to a friend in another state. But if you are starting to find that your virtual life is taking over and you are spending many hours each day online, you may have an Internet addiction.From people who check their email every few moments to teens who are wired almost 24 hours per day, the Internet is playing a more central role in our lives. And if you are not careful, it can become an unhealthy obsession.Experts note that children today that are growing up online suffer ...</description>
            <author>Recovery Is Sexy.com</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2948484</comments>
            <pubDate>Sun, 01 Nov 2009 11:42:26 +0100</pubDate>
            <guid isPermaLink="false">2948484</guid>        </item>
        <item>
            <title>Knee operation, anyone?</title>
            <link>http://www.medworm.com/index.php?rid=2898982&amp;cid=t_101133_107_f&amp;fid=34860&amp;url=http%3A%2F%2Fwww.corporeality.net%2Fmuseion%2F2009%2F10%2F16%2Fknee-operation-anyone%2F</link>
            <description>I performed my fist knee operation today. Not in real life though but on my pc. Videogames inspired by medical practises or diseases has been discussed on this blog before but I don&amp;#8217;t think that this particular game has been mentioned. In the game one takes on the role of a surgeon (or a surgeon&amp;#8217;s assistant, I&amp;#8217;m a bit in the dark on that one) and I must admit that I found the game to be surprisingly unpleasant.
I guess that working at a place like Medical Museion one gets hardened by telling stories of how the medieval surgeons performed their work or how the cholera epidemic infected people in the middle of the 19th century. Nevertheless this game, where one gets to perform surgery on a knee, really struck me. One thing is the images of the opened knee but I believe...</description>
            <author>Biomedicine on Display</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2898982</comments>
            <pubDate>Fri, 16 Oct 2009 14:35:34 +0100</pubDate>
            <guid isPermaLink="false">2898982</guid>        </item>
        <item>
            <title>Operation Game Gone High Tech</title>
            <link>http://www.medworm.com/index.php?rid=2882997&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Foperation-game-gone-high-tech%2F</link>
            <description>Did you have one of those games, Operation, when you were a kid or did one of your friends? That was the game with the silly clown body on cardboard with cut out holes, in which you would find various white body parts that you had to remove with a pair of tweezers. But you had to watch out because if you touched the side of the hole, ZAP! The red nose lit up and a buzzer went off. You lost.
Since video games have come about, it&amp;#8217;s not surprising to know that the old Operation games have been left in the dust and become much more intense and interactive. The Wii game system is on its second medical game already, Trauma Center: Second Opinion.
If you don&amp;#8217;t know what a Wii is, you&amp;#8217;ve got to find out. It&amp;#8217;s a cool video game system that&amp;#8217;s more for us over-teens and ...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2882997</comments>
            <pubDate>Mon, 12 Oct 2009 06:37:29 +0100</pubDate>
            <guid isPermaLink="false">2882997</guid>        </item>
        <item>
            <title>Going Beyond Meaningful Use to Meet the Needs of Patients</title>
            <link>http://www.medworm.com/index.php?rid=2855577&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FR7NgdQnAod4%2F</link>
            <description>As the President and CEO of the American Academy of Nursing, I am very interested in the direction and potential of HIT. Of course, the issue of meaningful use is at the center and of tremendous importance. But the definition as it currently stands does not go far enough.
What follows are recommendations put together by a working group of the Academy’s technology and informatics experts for The Department of Health and Human Services.
To Meet the Needs of Patients, the American Academy of Nursing
Says we need to go Beyond Meaningful Use
The American Academy of Nursing (AAN) is an advocate for improved patient safety, cost-effective care management of acute and chronic conditions, and the effectiveness of nursing and interdisciplinary care. The Academy strongly supports health care reform...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2855577</comments>
            <pubDate>Fri, 02 Oct 2009 12:36:52 +0100</pubDate>
            <guid isPermaLink="false">2855577</guid>        </item>
        <item>
            <title>Brain Training for Elderly Better On Paper or Computer?</title>
            <link>http://www.medworm.com/index.php?rid=2842599&amp;cid=t_101133_109_f&amp;fid=38950&amp;url=http%3A%2F%2Fwww.shockmd.com%2F2009%2F09%2F29%2Fbrain-training-for-elderly-better-on-paper-or-computer%2F</link>
            <description>This study employs a 2 by 2 mixed factorial design (age group: young and old by game form: paper and Nintendo DS) to investigate effects of age and game form on usability, self-assessment, and gameplay experience in a supervised field study. Effectiveness was evaluated in task completion time, efficiency as error rate, together with self-assessment measures (arousal, pleasure, dominance) and game experience (challenge, flow, competence, tension, positive and negative affect).

Nacke, L., Nacke, A., &amp;#038; Lindley, C. (2009). Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience CyberPsychology &amp;#038; Behavior DOI: 10.1089/cpb.2009.0013


Related posts:Video Games Affect The Brain, Good or Bad? This is from an e...</description>
            <author>Dr Shock MD PhD</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2842599</comments>
            <pubDate>Tue, 29 Sep 2009 06:35:45 +0100</pubDate>
            <guid isPermaLink="false">2842599</guid>        </item>
        <item>
            <title>The ‘Swine Flu Pandemic Game’</title>
            <link>http://www.medworm.com/index.php?rid=2745478&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Fthe-swine-flu-pandemic-game%2F</link>
            <description>Move Over Cluedo…Fluedo has arrived
Trust the British to come up with a unique, even bizarre, way to combat Swine H1N1 flu.
Most governments are focusing on helplines, information on anti-viral drugs, and specialized clinics.
But British health chiefs have looked outside the square and created The Flu Pandemic Game.
It&amp;#8217;s a role-playing game that simulates ‘the effects of a flu pandemic on staffing in an imaginary group of small businesses’ through the role of the dice and chance cards.
The players (3 to 60) assume staff identities at imaginary workplaces. The game has 15 rounds that represent 15 weeks of work. The players learn whether or not they will go down with the flu through the roll of the dice, with certain sets of numbers indicating their fates. As the rounds progress,...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2745478</comments>
            <pubDate>Sun, 30 Aug 2009 07:54:51 +0100</pubDate>
            <guid isPermaLink="false">2745478</guid>        </item>
        <item>
            <title>A HIT LIST for the HIT Generation:  Meaningful Use for Patients</title>
            <link>http://www.medworm.com/index.php?rid=2705115&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2Fp5NNDon-iTs%2F</link>
            <description>EAST COAST.  In and around the DC Beltway, there is a tremendous amount of excitement when it comes to Health Information Technology (HIT).  Lots of mainstream IT vendors, trade associations and HIT gurus are licking their chops.  Policy wonks, legislative aides and administration appointees have been diligently debating the thorny issues of the day: privacy, security, standards, and meaningful use.
WEST COAST.  In and around Silicon Valley, there is a tremendous amount of excitement when it comes to Health Information Technology (HIT). Lots of software engineers, health 2.o entrepreneurs, and venture capitalists are licking their chops.  IT experts,  computer intelligensia, and bleeding edge developers have been diligently innovating the thorny issues of the day: privacy, security,...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2705115</comments>
            <pubDate>Mon, 17 Aug 2009 04:08:11 +0100</pubDate>
            <guid isPermaLink="false">2705115</guid>        </item>
        <item>
            <title>Pandemic 2: Destroying humanity for entertainment purposes</title>
            <link>http://www.medworm.com/index.php?rid=2761893&amp;cid=t_101133_107_f&amp;fid=34860&amp;url=http%3A%2F%2Fwww.corporeality.net%2Fmuseion%2F2009%2F08%2F13%2Fpandemic-2-destroying-humanity-for-entertainment-purposes%2F</link>
            <description>First of all, the title makes it sound worse than it really is. Actually this is just a little follow-up to Thomas&amp;#8217; and Adam&amp;#8217;s posts about medical board- and computer games. This time though, the roles have been reversed. In Crazy Monkey Games&amp;#8216; nifty (and free!) little game Pandemic 2, you take on the role of the disease rather than the doctor -and instead of curing the disease, your goal is to infect and kill the entire human population. How&amp;#8217;s that for the ultimate in computer violence?
When you start a new game you&amp;#8217;re given the choice of whether your disease will be a virus, bacteria or parasite, each of which has different pros and cons in the game. Then you&amp;#8217;ll just have to think of a name for your disease and you&amp;#8217;re all set to start infecting...</description>
            <author>Biomedicine on Display</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2761893</comments>
            <pubDate>Thu, 13 Aug 2009 05:56:43 +0100</pubDate>
            <guid isPermaLink="false">2761893</guid>        </item>
        <item>
            <title>An Apple a Day: What the iPhone Can Teach Us About Health Care</title>
            <link>http://www.medworm.com/index.php?rid=2683824&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FTveZcs_fC70%2F</link>
            <description>The day before my daughter Elise&amp;#8217;s 15th birthday, the new iPhone went on sale.  My birthday was 4 days later.  So Elise figured out we should buy each other an iPhone to mark our big days.  She planned (and saved) for months.  She spent weeks talking to friends, researching apps on line, planning for such accessories as protective covers, and educating herself on how to maximize her minutes.  
When the big day came, we made our way to the Apple store and stood shoulder to shoulder with hundreds of others waiting on a very long line.  Two and a half hours later we were invited, actually escorted, in to the store by an extremely friendly, knowledgeable young man who stayed with us during the entire purchase transaction.
He answered tons of questions (mine, not Elise&amp;#8217;...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2683824</comments>
            <pubDate>Sun, 09 Aug 2009 02:03:18 +0100</pubDate>
            <guid isPermaLink="false">2683824</guid>        </item>
        <item>
            <title>A HIT LIST for the HIT Generation:  Meaningful Use for Patients</title>
            <link>http://www.medworm.com/index.php?rid=2712054&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FbIV4Kz9wWjw%2F</link>
            <description>EAST COAST.  In and around the DC Beltway, there is a tremendous amount of excitement when it comes to Health Information Technology (HIT).  Lots of mainstream IT vendors, trade associations and HIT gurus are licking their chops.  Policy wonks, legislative aides and administration appointees have been diligently debating the thorny issues of the day: privacy, security, standards, and meaningful use.
WEST COAST.  In and around Silicon Valley, there is a tremendous amount of excitement when it comes to Health Information Technology (HIT). Lots of software engineers, health 2.o entrepreneurs, and venture capitalists are licking their chops.  IT experts,  computer intelligensia, and bleeding edge developers have been diligently innovating the thorny issues of the day: privacy, security,...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2712054</comments>
            <pubDate>Sun, 02 Aug 2009 04:08:11 +0100</pubDate>
            <guid isPermaLink="false">2712054</guid>        </item>
        <item>
            <title>mHealth: Using mobile technology for improvement of health</title>
            <link>http://www.medworm.com/index.php?rid=2621741&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fstatic.slidesharecdn.com%2Fswf%2Fssplayer2.swf%3Fdoc%3Dtheadvanceofmhealthslideshare-090416113113-phpapp01%26amp%3Bstripped_title%3Dthe-advance-of-mhealth-1300600</link>
            <description>This article will aim to look at a specific area of the ‘citizen empowerment’ – the application of SMS (Short Messaging Service – or texting) and mobile phones in public health.
With the onset of social tools such as social networking sites (Facebook, Myspace, etc.) and real time information hubs such as Twitter, we are exposed to numerous ways to stay connected to each other. Our mobile devices are equipped with applications that allow us to do a myriad of things – many of which focus on entertainment and productivity. Another very important part of our lives is maintaining good health and the mobile phone is making strides in that area. mHealth is the term that has been coined to describe the interaction of mobile technology with the improvement of health.
mHealth is exploding ...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2621741</comments>
            <pubDate>Tue, 21 Jul 2009 11:02:37 +0100</pubDate>
            <guid isPermaLink="false">2621741</guid>        </item>
        <item>
            <title>Casino workers and second hand smoke</title>
            <link>http://www.medworm.com/index.php?rid=2570430&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Fcasino-workers-and-second-hand-smoke%2F</link>
            <description>Despite all the smoking bans in place, there are still some places, such as casinos, where workers are still consistently exposed to second hand smoke.
A new study, funded by the Flight Attendent Medical Institute, finds that casino workers face higher risks of heart disease and lung disease because a smoke filled work environment.
In the study, the air quality in three Pennsylvania casinos was tested for levels of two indicators of tobacco smoke - cancer-causing chemicals and particles small enough to inhale. 
At the same time, eight volunteers, each of whom spent four hours in the casinos, provided urine samples which were measured for levels of a tobacco smoke byproduct.
Measuring the air quality revealed that the tobacco smoke indicators inside the casino was four to six times higher ...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2570430</comments>
            <pubDate>Fri, 03 Jul 2009 04:15:53 +0100</pubDate>
            <guid isPermaLink="false">2570430</guid>        </item>
        <item>
            <title>Betting on Weight Loss</title>
            <link>http://www.medworm.com/index.php?rid=2441257&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.blisstree.com%2Fhealthbolt%2Fbetting-on-weight-loss%2F</link>
            <description>Take a gamble
People bet on the horses, football, basketball, and pretty much any sport in between. So why not bet on weight loss? That’s what over a 1,000 dieters in the United Kingdom have signed up for on the StickK website.
The American based start-up was created last year by two Yale professors who wanted to help people achieve their goals and objectives by enabling them to form Commitment Contracts.
Dieters in the UK have been joining up and betting on their ability to lose a specified amount of weight in a specified time frame. If  you don’t succeed,  you lose money.
But you don’t just lose a designated amount of money. The money that you lose is paid to a charity that you nominated when you join up.
But wait, there’s a twist. You have to nominate a charity that you would ...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2441257</comments>
            <pubDate>Sun, 24 May 2009 10:49:24 +0100</pubDate>
            <guid isPermaLink="false">2441257</guid>        </item>
        <item>
            <title>An Interview with the Queen(s) of the Hearts</title>
            <link>http://www.medworm.com/index.php?rid=2424004&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2F6dv_K2sasuk%2F</link>
            <description>Heart disease is the number one killer of women. The problem is, women have different symptoms then men &amp;#8212; so they often don&amp;#8217;t realize they&amp;#8217;re having a heart attack. The Queen of Hearts Foundation is co-hosting a women&amp;#8217;s wellness seminar in Atlanta June 2 and 3 at the Crowne Plaza Hotel Atlanta Perimeter At Ravinia - (Address is: 4355 Ashford Dunwoody Rd NE, Atlanta - (888) 444-0401)
If you&amp;#8217;re in Atlanta, the cost is only $10 &amp;#8212; and it could save your life.
Queen of Hearts co-founders, Katy Atterbery and Carmen Perez, talked to Disruptive Women&amp;#8217;s Wendy Grossman.
DW: Did you know each other before you started the foundation?
KA: We met while volunteering on a project regarding women and heart here in Atlanta in 2004. We formed the foundation in May 20...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2424004</comments>
            <pubDate>Wed, 20 May 2009 14:33:03 +0100</pubDate>
            <guid isPermaLink="false">2424004</guid>        </item>
        <item>
            <title>Blog roundup: Healthcare IT and Meaningful Use</title>
            <link>http://www.medworm.com/index.php?rid=2382232&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2Fz8ek3ZJ9G4E%2F</link>
            <description>This week, after the Senate confirmed Governor Kathleen Sebelius (D-KS) as HHS Secretary, HHS announced the establishment of two new health IT committees in the department. Jason Miller of FederalNewsRadio reported:
HHS announced [Wednesday] in the Federal Register that the Health IT policy committee would recommend a policy framework to develop and adopt nationwide infrastructure to permit the electronic exchange of health information.&amp;#8230;The Health IT standards committee would make recommendations around data and technology standards, implementation specifications and certification criteria for the electronic exchange and use of health records.&amp;#8230;Previously, HHS had similar committees addressing policy and standards. But the Recovery Act, which included more than $19 billion for h...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2382232</comments>
            <pubDate>Fri, 01 May 2009 20:53:55 +0100</pubDate>
            <guid isPermaLink="false">2382232</guid>        </item>
        <item>
            <title>Taking Personal Responsibility For Our Own Health Reform</title>
            <link>http://www.medworm.com/index.php?rid=2347700&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2F6E_EKoWJ2SQ%2F</link>
            <description>The following is a guest post from Julia Loughran, a Digital Media and Gaming Solutions Expert with iConecto—Gaming4Health.
(Full Disclosure: Amplify Public Affairs is now the PR Strategic Partner for iConecto—Gaming4Health)
Yesterday, I had the opportunity to speak on Capitol Hill as part of a special event hosted by the same group that hosts this wonderful blog - Disruptive Women in Health Care, and its media partner The Hill. The topic was Health eGaming, Healthy Patients: Supporting Stimulus Goals Through Health eGaming. I was there to speak about the opportunities health eGames can bring to healthcare, both as forms of preventative care (e.g., exer-games that get people up and moving and games that promote healthy behaviors, like healthy eating and smoking cessation), as well as g...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2347700</comments>
            <pubDate>Thu, 16 Apr 2009 20:41:01 +0100</pubDate>
            <guid isPermaLink="false">2347700</guid>        </item>
        <item>
            <title>Blog Roundup: Health IT, Urgency, practicality, and costs of health care reform</title>
            <link>http://www.medworm.com/index.php?rid=2347702&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fwww.ama-assn.org%2Fama1%2Fpub%2Fupload%2Fmm%2F368%2Fcompstudy_52006.pdf</link>
            <description>Debate surrounding health information technology, particularly electronic health records (EHR), has become increasingly dominant among health care-related discussions around the Web. Forbes.com chatted with Geoff Brown, CIO at Inova Health System (a Virginia-based not-for-profit health care service provider system consisting of hospitals and other health care centers), about the significant role health IT could play &amp;#8220;in improving medical care, cutting costs and speeding up treatment.&amp;#8221;
The health-care industry is a study in contrasts. On one hand, it employs the best that medical science has to offer. On the other, it is one of the least automated sectors from an IT standpoint.
All of that is about to change, however, spurred as much by the federal government&amp;#8217;s push for co...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2347702</comments>
            <pubDate>Mon, 13 Apr 2009 19:34:09 +0100</pubDate>
            <guid isPermaLink="false">2347702</guid>        </item>
        <item>
            <title>REMINDER: “Health eGaming, Healthy Patients” Event Next Week</title>
            <link>http://www.medworm.com/index.php?rid=2347703&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FOaDtnE3e2GE%2F</link>
            <description>The first in a series of health briefings hosted by Disruptive Women and The Hill is next Wednesday (4/15) at noon in the Rayburn House Office Building.  Health eGaming, Healthy Patients will feature brief presentations on &amp;#8220;Supporting Stimulus Goals Through Health eGaming&amp;#8221; from a panel of Disruptive Women.  After the jump is the event announcement posted here last week.
Click here for complete event details and to RSVP
Disruptive Women, along with its media partner The Hill, is pleased to invite you to the first in a series of health briefings.
If you have ideas for future briefings, we&amp;#8217;d love for you to share them in the comments.
Click here to RSVP

Click here to RSVP (Source: Disruptive Women in Health Care)</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2347703</comments>
            <pubDate>Thu, 09 Apr 2009 12:00:32 +0100</pubDate>
            <guid isPermaLink="false">2347703</guid>        </item>
        <item>
            <title>Health eGaming, Healthy Patients</title>
            <link>http://www.medworm.com/index.php?rid=2306558&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FXHu1x2WJB9I%2F</link>
            <description>Disruptive Women, along with its media partner The Hill, is pleased to invite you to the first in a series of health briefings.
If you have ideas for future briefings, we&amp;#8217;d love for you to share them in the comments.
Click here to RSVP.

Click here to RSVP. (Source: Disruptive Women in Health Care)</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2306558</comments>
            <pubDate>Wed, 01 Apr 2009 21:36:25 +0100</pubDate>
            <guid isPermaLink="false">2306558</guid>        </item>
        <item>
            <title>It is Time for Thoughtful Development and Deployment of Health Information Technology</title>
            <link>http://www.medworm.com/index.php?rid=2306559&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FJzPBHMhr1GM%2F</link>
            <description>We, as a nation, are at a critical moment in regard to health information technology (HIT). HIT has become a primary part of President Obama’s health care reform plan, and there is a significant investment for HIT in the American Recovery and Reinvestment Act of 2009. It is our responsibility to help ensure that the right technology is developed and deployed to achieve the goals of the Administration, namely increased patient safety, improved clinical outcomes, and decreased costs.
During 2006 and 2007, the American Academy of Nursing’s (www.aannet.org) Workforce Commission conducted a study, “Technology Solutions to Make Patient Care Safer and More Efficient.” The data collection engaged interdisciplinary teams of healthcare providers at 25 hospitals across the country to review t...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2306559</comments>
            <pubDate>Tue, 31 Mar 2009 17:47:35 +0100</pubDate>
            <guid isPermaLink="false">2306559</guid>        </item>
        <item>
            <title>Notes From the Women’s Hi-Tech Coalition</title>
            <link>http://www.medworm.com/index.php?rid=2306561&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FgkqTf4oK55A%2F</link>
            <description>On March 18th I represented the American Academy of Nursing (www.aannet.org) at The Women’s’ High-Tech Coalition Luncheon that took place on Capitol Hill. The title of the Panel was Health Information Technology: Addressing Privacy and Security Concerns to Bring Healthcare into the 21st Century. The other panelists were: Kate Gross from Senator Jay Rockefeller’s office, Lisa Gallagher from HIMSS and Eva Powell, Health IT Director for the National Partnership for Women and Families. With all the momentum around Health IT I was pleased to have this opportunity to participate in this important discussion and present the nursing perspective.
Here are the thoughts I shared…
1. The Academy is supportive of the investment in smart health IT as it has the potential to be a useful tool that...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2306561</comments>
            <pubDate>Fri, 27 Mar 2009 18:46:01 +0100</pubDate>
            <guid isPermaLink="false">2306561</guid>        </item>
        <item>
            <title>Blog Roundup: David Blumenthal for Top Health IT Policy Advisor Position, and more on Health IT</title>
            <link>http://www.medworm.com/index.php?rid=2284277&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Fwww2.pri.org%2FPRI_MP3%2Ftp_healthcare_infotech.mp3</link>
            <description>The Boston Globe reported this morning that President Obama has chosen David Blumenthal, MD as National Coordinator for Health Information Technology at HHS. Dr. Blumenthal, who will replace current ONC Robert Kolodner, is a &amp;#8220;Harvard Medical professor who is director of the Institute for Health Policy at Massachusetts General Hospital.&amp;#8221; From the Globe&amp;#8217;e Political Intelligence blog:
In his new post, he will be in charge of nearly $20 billion in the economic stimulus package to build health IT, including encouraging more doctors and hospitals to use computers.
Also among Blumenthal&amp;#8217;s responsibilities, Healthcare IT News reported:
Blumenthal will lead the implementation of a nationwide, interoperable, privacy-protected health information technology infrastructure, as c...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2284277</comments>
            <pubDate>Fri, 20 Mar 2009 17:23:40 +0100</pubDate>
            <guid isPermaLink="false">2284277</guid>        </item>
        <item>
            <title>Medpedia goes Wiki. Does it Go Far Enough?</title>
            <link>http://www.medworm.com/index.php?rid=2284290&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2FajbZSNEiBaM%2F</link>
            <description>Medpedia launched recently. It’s a great idea, a ‘wiki-style’ source of authoritative health information. You can find it at www.medpedia.com.
It will distinguish itself by limiting contributors to those MDs, and PhDs credentialed to address the clinical topics.
So far, so good. What could be better? Three things.
- First, include contributions from “credentialed” patients and caregivers themselves – that is, those who have encountered the disease “up close and personal,” who have demonstrated that they understand it, have managed it and survived it – or not.
That important patient information could be in a separate segment, perhaps, or noted as such, but it should not be ignored. Patients and caregivers have important contributions to the overall understanding of the con...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2284290</comments>
            <pubDate>Tue, 03 Mar 2009 16:00:52 +0100</pubDate>
            <guid isPermaLink="false">2284290</guid>        </item>
        <item>
            <title>March Man-of-the Month: Dr. Ted Eytan Interviews Holly Potter, Kaiser Permanente’s VP for Public Relations, on the Use of Social Media in Health Care</title>
            <link>http://www.medworm.com/index.php?rid=2284291&amp;cid=t_101133_87_f&amp;fid=38368&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2FDisruptiveWomenInHealthCare%2F%7E3%2Fg-RXdOLzRZI%2F</link>
            <description>Ted Eytan, MD MS MPH



This month&amp;#8217;s Man of the Month is Dr. Ted Eytan, who interviews Holly Potter, Kaiser Permanente’s VP for Public Relations, on the use of social media in health care below.
Ted Eytan currently works as a Medical Director for Delivery Systems Operations Improvement for The Permanente Federation, LLC. His experience is in working with large medical groups, patients, and technologists to bring health care consumers useful information and decision-making health tools, to ensure that patients have an active role in their own health care.
He attended medical school at the University of Arizona. He received his master’s of public health degree from the University of California, Berkeley, and his master’s of science, health services degree from the University of W...</description>
            <author>Disruptive Women in Health Care</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2284291</comments>
            <pubDate>Mon, 02 Mar 2009 16:22:45 +0100</pubDate>
            <guid isPermaLink="false">2284291</guid>        </item>
        <item>
            <title>Autistic Next Top Model Goes Into Gaming</title>
            <link>http://www.medworm.com/index.php?rid=2160970&amp;cid=t_101133_133_f&amp;fid=37107&amp;url=http%3A%2F%2Ffeedproxy.google.com%2F%7Er%2Faspieweb%2F%7E3%2FGt_X8X29OFA%2F</link>
            <description>Many of you may remember Heather Kuzmich a finalist on the TV Show &amp;#8220;America&amp;#8217;s Next Top Model&amp;#8221; who also has Aspergers Syndrome.  She has just went on to further her education - by enrolling in a video game design school.

According to Rahul Sood&amp;#8217;s blog Kuzmich is getting into gaming because &amp;#8220;I frigging love games and [...] This is an excerpt from an article on AspieWeb.net, A blog writen by an Autistic Blogger. (Source: AspieWeb.net)</description>
            <author>AspieWeb.net</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2160970</comments>
            <pubDate>Thu, 05 Feb 2009 09:13:09 +0100</pubDate>
            <guid isPermaLink="false">2160970</guid>        </item>
        <item>
            <title>Is Playing Tetris the Answer to Dealing with Post Traumatic Stress Disorder?</title>
            <link>http://www.medworm.com/index.php?rid=2089937&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.healthbolt.net%2F2009%2F01%2F08%2Fis-playing-tetris-the-answer-to-dealing-with-post-traumatic-stress-disorder%2F</link>
            <description> A recent UK study has found that playing the computer based puzzle game Tetris soon after witnessing a traumatic event might just help erase memories of the events witnessed.
In the study, forty participants between the ages of 18 and 47 were subjected to a 12 minute video that featured horrific images of physical injury and death. After watching the video, all the participants were then kept busy for the next half hour filling out forms. Then 20 of the participants were installed in front of computers screens and instructed to play Tetris for 10 minutes. The other 20 participants were left to sit quietly with nothing to do.
The results:
Those playing Tetris apparently reported less flashbacks to the images of injury and death they had witnessed in the video than those who had simply...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2089937</comments>
            <pubDate>Thu, 08 Jan 2009 22:38:33 +0100</pubDate>
            <guid isPermaLink="false">2089937</guid>        </item>
        <item>
            <title>Medical computer games</title>
            <link>http://www.medworm.com/index.php?rid=2078736&amp;cid=t_101133_107_f&amp;fid=34860&amp;url=http%3A%2F%2Fwww.corporeality.net%2Fmuseion%2F2009%2F01%2F05%2Fmedical-computer-games%2F</link>
            <description>Thomas wrote a post yesterday on medical board games, which got me reminiscing about medical computer games. There is a long history of medical computer games, particularly within the simulation genre. Most noteworthy is the now extinct Bullfrog Productions&amp;#8217; wickedly funny Theme Hospital, which was published in 1997 by Electronic Arts. The game is a darkly humorous simulation, in which the player has to build a hospital, manage staff and attract patients. A similar game is the recently published Hospital Tycoon, published in 2007 by Codemasters.
Another sub-genre of medical games emerged from Japan with the succes of Trauma Centre: Under the Knife, released for the Nintendo DS in 2005. The game is a roleplaying game set in 2018, and features the struggle against a man-made disease ca...</description>
            <author>Biomedicine on Display</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=2078736</comments>
            <pubDate>Mon, 05 Jan 2009 06:39:23 +0100</pubDate>
            <guid isPermaLink="false">2078736</guid>        </item>
        <item>
            <title>It’s Alright: Teens Playing Video Games</title>
            <link>http://www.medworm.com/index.php?rid=1812697&amp;cid=t_101133_109_f&amp;fid=34750&amp;url=http%3A%2F%2Fpsychcentral.com%2Fblog%2Farchives%2F2008%2F09%2F21%2Fits-alright-teens-playing-video-games%2F</link>
            <description>Despite the occasional mass media hype surrounding video game violence and teens, a new survey published by The John D. and Catherine T. MacArthur Foundation last Tuesday shows that not only do most teens and kids play video games, but by far it is a positive social action for them. This quote seems to capture the researchers&amp;#8217; findings best:
	
The stereotype that gaming is a solitary, violent, anti-social activity just doesn’t hold up. The average teen plays all different kinds of games and generally plays them with friends and family both online and offline,” said Amanda Lenhart, author of a report on the survey and a Senior Research Specialist with the Pew Internet &amp;#038; American Life Project, which conducted the survey. “Gaming is a ubiquitous part of life for both boys and...</description>
            <author>World of Psychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1812697</comments>
            <pubDate>Mon, 22 Sep 2008 00:13:15 +0100</pubDate>
            <guid isPermaLink="false">1812697</guid>        </item>
        <item>
            <title>Ben X</title>
            <link>http://www.medworm.com/index.php?rid=1779307&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2008%2F09%2Fben-x.html</link>
            <description>&quot;Ben X&quot; is a Belgian film about a teenager with Asperger Syndrome who escapes a life of constant bullying and torture by his peers through the online role playing game Archlord. Communication is difficult for Ben, not just because of his condition but as a result of constant heckling from his classmates. He creates a parallel fantasy world that he retreats into as his real one gets increasingly unbearable. Ben develops a plan to escape it permanently but the emergence of Scarlite, a girl he met in an online game, adds a surprise twist to the story.&quot;Watch trailer here.Download torrent here. (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1779307</comments>
            <pubDate>Tue, 09 Sep 2008 15:04:00 +0100</pubDate>
            <guid isPermaLink="false">1779307</guid>        </item>
        <item>
            <title>Harvard Researchers for Sale: Take 2</title>
            <link>http://www.medworm.com/index.php?rid=1575412&amp;cid=t_101133_109_f&amp;fid=34750&amp;url=http%3A%2F%2Fpsychcentral.com%2Fblog%2Farchives%2F2008%2F07%2F03%2Fhavard-researchers-for-sale-take-2%2F</link>
            <description>Apparently after you&amp;#8217;ve made it as a tenured professor at Harvard University, your first job is to secure some more funding for your research (despite Harvard being the richest school in the world). And what better way to do this than to ask for a little industry support?
	Critics have typically focused on the potential for a conflict of interest when researchers are funded by the pharmaceutical companies whose drugs they study. But there are many deep pockets in the world, and gambling companies have some of the deepest.
	Just ask Howard Shaffer, a world-renown researcher on compulsive gambling and a Harvard professor. Bloomberg pointed out yesterday how he has received over $9 million in industry money since 1996, in support of his research initiatives into gambling and gambling pr...</description>
            <author>World of Psychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1575412</comments>
            <pubDate>Thu, 03 Jul 2008 14:51:49 +0100</pubDate>
            <guid isPermaLink="false">1575412</guid>        </item>
        <item>
            <title>Ready, Aim…Pee.</title>
            <link>http://www.medworm.com/index.php?rid=1454341&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.healthbolt.net%2F2008%2F05%2F20%2Fready-aimpee%2F</link>
            <description>Most of us use the toilet, well, to put it delicately, to relieve the body of no longer needed products.
But for two Belgian beer fans, that&amp;#8217;s simply not enough. Seems that they think you should be able to relieve yourself and shot aliens or slalom down ski slopes at the same time.
To that end, they designed and have recently released the &amp;#8216;Place to Pee&amp;#8217; video game. It&amp;#8217;s set up in a booth and caters for two users at a time. Gamers (ie pee-ers) score by aiming and hitting sensors positioned on either side of the urinal.
And ladies, if you think that it&amp;#8217;s just a &amp;#8216;man thing&amp;#8217;, think again. Seems that they have created a paper cone allows women to play too. Lucky us!
Personally, I think these guys have more than one beer too many!!!
(source - Reuters)
Ta...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1454341</comments>
            <pubDate>Tue, 20 May 2008 14:23:07 +0100</pubDate>
            <guid isPermaLink="false">1454341</guid>        </item>
        <item>
            <title>Foldit for Science.</title>
            <link>http://www.medworm.com/index.php?rid=1436831&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fwww.healthbolt.net%2F2008%2F05%2F12%2Ffoldit-for-science%2F</link>
            <description>Protein folding as a competitive sport?
Sounds bizarre but researchers at the University of Washington are hoping that Foldit, a new computer game will help uncover the key to medical mysteries ranging from Alzheimer&amp;#8217;s Disease to vaccines.
There are more than 100,000 different kinds of proteins in the human body. These proteins form cells, make up the immune system, and determine the speed of chemical reactions.
Scientists already know the genetic sequence of many of the proteins but not how they fold up into the complext shapes that play the crucial biological roles within the human body.
This is where Foldit comes in.
This computer game will allow players to manipulate on-screen images of protein chains and attempt to predict their folding patterns. Points are earned for every chem...</description>
            <author>Healthbolt</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1436831</comments>
            <pubDate>Mon, 12 May 2008 10:22:38 +0100</pubDate>
            <guid isPermaLink="false">1436831</guid>        </item>
        <item>
            <title>Hack Your Brain? Sure</title>
            <link>http://www.medworm.com/index.php?rid=1280718&amp;cid=t_101133_109_f&amp;fid=34750&amp;url=http%3A%2F%2Fpsychcentral.com%2Fblog%2Farchives%2F2008%2F03%2F05%2Fhack-your-brain-sure%2F</link>
            <description>Although brain hacking has been going on for nearly two decades, the folks over at Network World magazine thinks it&amp;#8217;s some kind of &amp;#8220;new&amp;#8221; phenomenon. Describing experiments done on monkeys and the manipulation of video games, the reporter apparently is unaware of a little something called EEG neurofeedback. Neurofeedback has been used to treat psychiatric disorders since the early 1990s (I know first-hand, because I was involved in neurofeedback training as a grad student).
	Neurofeedback is a researched and proven technique for allowing people to &amp;#8220;train their brains&amp;#8221; to reduce common symptoms of many psychiatric disorders. Most of the research and heavy lifting with this technique has been done with ADHD, but it&amp;#8217;s also been researched and shown to work w...</description>
            <author>World of Psychology</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1280718</comments>
            <pubDate>Wed, 05 Mar 2008 13:33:52 +0100</pubDate>
            <guid isPermaLink="false">1280718</guid>        </item>
        <item>
            <title>Some Announcements!</title>
            <link>http://www.medworm.com/index.php?rid=1179719&amp;cid=t_101133_85_f&amp;fid=36194&amp;url=http%3A%2F%2Ftesstermulo.com%2F2008%2F01%2F27%2Fsome-announcements%2F</link>
            <description>To announce some new stuff:
My game blog is up!  It&amp;#8217;s a blog dedicated to my new journey as an online gaming newbie.  Currently, I&amp;#8217;m playing Perfect World.  And my character&amp;#8217;s name is Friamar.  Please do visit!

Also, our barkada&amp;#8217;s first mini-movie is up too!  I didn&amp;#8217;t post it in youtube because it really is our first time to do it, so it&amp;#8217;s a bit crappy.  But we had so much fun doing it!
So, just visit Cyber Sabeerday, our barkada&amp;#8217;s blog, to see the movie! (Source: Prudence and Madness)</description>
            <author>Prudence and Madness</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1179719</comments>
            <pubDate>Sat, 26 Jan 2008 17:09:40 +0100</pubDate>
            <guid isPermaLink="false">1179719</guid>        </item>
        <item>
            <title>The Emerging Brain Fitness Software Market: Building Better Brains</title>
            <link>http://www.medworm.com/index.php?rid=1176355&amp;cid=t_101133_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F222621494%2F</link>
            <description>Discussion 
Contact information and Registration Here.
Bios: 
Alvaro Fernandez, Co-founder, CEO SharpBrains.com. Alvaro is a leading voice and thought-leader in the growing science-based brain fitness market, Alvaro has been quoted by Los Angeles Times, Forbes, MSNBC, MarketWatch, among others, and is a guest blogger at the Huffington Post. Alvaro has presented trends in the emerging brain fitness market at multiple conferences and universities including the Neurotech Leaders Summit, Serious Games Summit, Stanford Business School, Neurotechnology Industry conference, the Institute for the Future, American Society on Aging (2007), and more. He started his career at McKinsey &amp;#038; Company and led the launch and turnaround of several publishing and education companies in the US and Europe,...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1176355</comments>
            <pubDate>Fri, 25 Jan 2008 01:51:01 +0100</pubDate>
            <guid isPermaLink="false">1176355</guid>        </item>
        <item>
            <title>Violent Videos Damage a Brain?</title>
            <link>http://www.medworm.com/index.php?rid=1120908&amp;cid=t_101133_109_f&amp;fid=35677&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FBrainBasedBusiness%2F%7E3%2F207651431%2Fviolent_videos_damage_the_brai.html</link>
            <description>The word is out that violent video games damage the brain.&amp;nbsp;We&amp;#39;ve just seen research that shows how violent video games can lead to aggression. Now, an even more&amp;nbsp;recent research study ... shows how violent video games slow blood flow to the brain, and how prolonged exposure can cause brain damage. Could the opposite also be true? Does respect or could an act of equity create more brain health? While the proven negative response to violence is no surprise &amp;hellip; based on all we now know about the brain &amp;hellip; a bigger question arises from this research.If acts of oppression damage the brain &amp;hellip; would its opposite &amp;hellip; &amp;nbsp;equity and respect for all humans &amp;hellip; enhance mental health?What do you think? It seems to me that evidence on the side of equity not only...</description>
            <author>BrainBasedBusiness</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=1120908</comments>
            <pubDate>Fri, 28 Dec 2007 17:31:49 +0100</pubDate>
            <guid isPermaLink="false">1120908</guid>        </item>
        <item>
            <title>Cognitive Fitness: 10 Debunked Myths</title>
            <link>http://www.medworm.com/index.php?rid=992244&amp;cid=t_101133_122_f&amp;fid=36582&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2F%7Er%2FSharpBrains%2F%7E3%2F177347253%2F</link>
            <description>Over the last year we have interviewed a number of leading brain health and fitness scientists and practitioners worldwide to learn about their research and thoughts, and have news to report.
What can we say today that we couldn't have said only 10 years ago? That what neuroscience pioneer Santiago Ramon y Cajal claimed in the XX century, &amp;quot;Every man can, if he so desires, become the sculptor his own brain&amp;quot;, may well become reality in the XXI. And influence Education, Health, Training, and Gaming in the process.
We have only scratched the surface of what science-based structured cognitive (i.e., mental) exercise can do for brain health and productivity. We are now witnessing the birth of a new industry that crosses traditional sector boundaries and that may help us understand, as...</description>
            <author>SharpBrains</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=992244</comments>
            <pubDate>Tue, 30 Oct 2007 23:23:03 +0100</pubDate>
            <guid isPermaLink="false">992244</guid>        </item>
        <item>
            <title>Gaming Study</title>
            <link>http://www.medworm.com/index.php?rid=985961&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F10%2Fgaming-study.html</link>
            <description>Daily computer game boosts mathsA study says that playing computer games enhances learning. (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=985961</comments>
            <pubDate>Sun, 28 Oct 2007 14:46:00 +0100</pubDate>
            <guid isPermaLink="false">985961</guid>        </item>
        <item>
            <title>On-line Gaming Withdrawal Symptoms</title>
            <link>http://www.medworm.com/index.php?rid=962718&amp;cid=t_101133_151_f&amp;fid=35818&amp;url=http%3A%2F%2Frecoveryissexy.com%2Fon-line-gaming-withdrawal-symptoms%2F</link>
            <description>Withdrawal symptoms - these things can/may happen when a person quits gaming.

Anger (if forced to leave by parents or someone else)
Feeling of emptiness
Depressed
Relief
Sleep pattern interrupted
Have fantasies and dream about the game
Urge to go back to gaming and try to control the time played
Think about the game for extended periods of&amp;nbsp; time
Feelings become uncontrolled 
Rampant mood swings
Crying excessively
Feel anxious
Feel afraid
Feel irritable
Feel distressed
Feel sad, in mourning
Feeling lonely, bored
Don&amp;#8217;t know what to do next
Without direction
Very restless
Sleep alot, to catch up.
Feel sick to stomach 
Procrastinate in real life
Feeling afraid and wanting to run, instead of facing the fears
Feel empty and grey, and in a lot of pain
Knowing that if you were gaming y...</description>
            <author>Recovery Is Sexy.com</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=962718</comments>
            <pubDate>Fri, 19 Oct 2007 07:58:27 +0100</pubDate>
            <guid isPermaLink="false">962718</guid>        </item>
        <item>
            <title>On-Line Gamers Anonymous</title>
            <link>http://www.medworm.com/index.php?rid=959870&amp;cid=t_101133_151_f&amp;fid=35818&amp;url=http%3A%2F%2Frecoveryissexy.com%2Fon-line-gamers-anonymous%2F</link>
            <description>We are On-Line Gamers Anonymous, a twelve-step, self-help organization and web site dedicated to helping those addicted to computer/video/console/on-line games. We also welcome the gamer’s friends and family, by offering our support and sympathy. Regardless of involvement or severity of addiction, these web pages and message board forums are always open to those in need.
We have 3,100 members on-line.
&amp;#8220;Excessive game playing can be a symptom of serious underlying mental/emotional problems. This board is not intended as a crusade against any particular game, but to alert people that excessive playing should be evaluated in context with any other symptoms a person may be displaying. Then, if there is still concern about the individual&amp;#8217;s state of mind, we recommend that he or sh...</description>
            <author>Recovery Is Sexy.com</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=959870</comments>
            <pubDate>Thu, 18 Oct 2007 08:05:27 +0100</pubDate>
            <guid isPermaLink="false">959870</guid>        </item>
        <item>
            <title>Relentlessly social online gamers</title>
            <link>http://www.medworm.com/index.php?rid=815202&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F08%2Frelentlessly-social-online-gamers.html</link>
            <description>Here's some more news for you:&quot;A good news day for gaming: a report from Nottingham Trent University reveals that online gamers are relentlessly social, with 81% playing in the company of friends and family, and around 75% forming firm friendships - or even falling in love -with the people they meet online. Why good news? Because the research finally dispels any myths of online gamers as asocial, introverted loners.&quot;From BBC News (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=815202</comments>
            <pubDate>Wed, 22 Aug 2007 11:44:00 +0100</pubDate>
            <guid isPermaLink="false">815202</guid>        </item>
        <item>
            <title>Games are good for learning</title>
            <link>http://www.medworm.com/index.php?rid=737579&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F07%2Fgames-are-good-for-learning.html</link>
            <description>But Not Just Because They Are GamesWatch it here - 80mn video talk (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=737579</comments>
            <pubDate>Mon, 16 Jul 2007 15:45:00 +0100</pubDate>
            <guid isPermaLink="false">737579</guid>        </item>
        <item>
            <title>The Benefits of Mixed-Dominance...Lefties, Dyslexics, and Gaming</title>
            <link>http://www.medworm.com/index.php?rid=568307&amp;cid=t_101133_122_f&amp;fid=35065&amp;url=http%3A%2F%2Feideneurolearningblog.blogspot.com%2F2007%2F04%2Fbenefits-of-mixed-dominancelefties.html</link>
            <description>If you are frustrated by what's not easier to do with mixed-dominance, then read on- In a recent study by Australian researchers, lefties and dyslexic subjects were found to be faster at interhemispheric transfer than more conventional right-handed controls. Although it seems to be a right-handed world (90%), people with quicker interhemispheric connections are over-represented among the mathematically gifted and they tend to perform more quickly and accurately in demanding and complex tasks. In the figure at right, BDA corresponds to &quot;Bilateral Distribution Advantage&quot;. So the idea is that although &quot;L-brain&quot; folks may be better at simpler visual or motor response activities, when visually demanding tasks are given (challenging both hemispheres simultaneously), the mixed-dominance folks win...</description>
            <author>Eide Neurolearning Blog</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=568307</comments>
            <pubDate>Wed, 25 Apr 2007 07:01:00 +0100</pubDate>
            <guid isPermaLink="false">568307</guid>        </item>
        <item>
            <title>Autonomy</title>
            <link>http://www.medworm.com/index.php?rid=554724&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F04%2Fautonomy_19.html</link>
            <description>DJ was up all night - too excited to sleep! &quot;I found out how to set up the live TV on my computer! I only need better signal! Or a longer cable instead of the aerial... So that's a bit of autonomous home education that I did all by myself! And, I downloaded a different Flash programme, different but very similar to the one I once had, and I'm using this big tutorial to teach myself! Could you get me a longer cable now?&quot;I noticed not only his incredible excitement but also that he was * reflecting on, and expressing, what he had done so far* working out the next problem solving step* aware of what autonomous education is all about* absolutely determined to do what he had set out to do DJ went off, calculated the length he needed for the cable he wanted, and then, after all the measuring was...</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=554724</comments>
            <pubDate>Thu, 19 Apr 2007 13:03:00 +0100</pubDate>
            <guid isPermaLink="false">554724</guid>        </item>
        <item>
            <title>Today...</title>
            <link>http://www.medworm.com/index.php?rid=551629&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F04%2Ftoday.html</link>
            <description>HistoryEnglish Civil War - Learning Zone (Part 1)English Civil War - Learning Zone (Part 2)...which reminds me that some time ago we were watching a documentary about the Vikings when suddenly DJ said:&quot;It wasn't the Vikings that had horns on their helmets. That idea is based in Teutonic mythology. Only the Teutonic Knights had them. I learned that from Medieval II Total War. There were lots of discussions going on about helmets on the forums. That's where I know it from.&quot;It's good to see them learning from games!Social Studies: discussing school violence and disciplineResourcesGoogle SketchupIzware NendoRoad to GrammarToday's LinksArticles of interest to home educatorsWhat's Wrong With Home Visits?Unschooling the Gifted Child (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=551629</comments>
            <pubDate>Wed, 18 Apr 2007 18:45:00 +0100</pubDate>
            <guid isPermaLink="false">551629</guid>        </item>
        <item>
            <title>All sorts</title>
            <link>http://www.medworm.com/index.php?rid=541829&amp;cid=t_101133_133_f&amp;fid=35090&amp;url=http%3A%2F%2Faspiehomeeducation.blogspot.com%2F2007%2F04%2Fall-sorts.html</link>
            <description>Geography: DJ is learning lots from Voyage Century, like all the names of every port city in the Mediterranean, and so on. The game is also really good for learning about body language.Religion: Done a bit of revision on Buddhism and watched Making of a Monk, which briefly covered the four noble truths, taking refuge and the three jewels.ResourcesHands-on ActivitiesPlanet Science for TeachersOn the NewsPupils 'in makeshift classrooms'Long school day 'risks families' (Source: Aspie Home-Education)</description>
            <author>Aspie Home-Education</author>
            <type>blogs</type>
        <comments>http://www.medworm.com/rss/comments.php?id=541829</comments>
            <pubDate>Fri, 13 Apr 2007 14:32:00 +0100</pubDate>
            <guid isPermaLink="false">541829</guid>        </item>
        <item>
            <title>Brain Train: Improve Your Reaction Time</title>
            <link>http://www.medworm.com/index.php?rid=521544&amp;cid=t_101133_87_f&amp;fid=34872&amp;url=http%3A%2F%2Fhealthbolt.net%2F2007%2F04%2F04%2Fbrain-train-improve-your-reaction-time%2F</link>
            <description>Obviously, there are varying reaction times from person to person, but did you know that you have a fairly wide range of variance when it comes to your own personal reaction time? And it&amp;#8217;s something most people can train themselves to improve. (Drag racers and FPS pwnrs take note.)
Check it out:
Reaction Time Trainer - Gamefudge (Source: Healthbolt)</description>
            <author>Healthbolt</author>
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            <pubDate>Wed, 04 Apr 2007 18:26:19 +0100</pubDate>
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            <title>Gaming in the Library</title>
            <link>http://www.medworm.com/index.php?rid=472593&amp;cid=t_101133_86_f&amp;fid=34461&amp;url=http%3A%2F%2Fdigicmb.blogspot.com%2F2007%2F03%2Fgaming-in-library.html</link>
            <description>The Shifted Librarian Jenny Levine spoke at/for the SirsiDynix Institute about Gaming in Libraries (pdf) . Although it is mainly focused on using -or starting to use- games (or game technologies) in public libraries, it explains perfectly step by step what the benefits could be!
Very good summary on gamer characteristics, funny ways to include bibliographic instructions into a game and a good reading list!

Tags: gaming, libraries, gamers, levine, sirsidynix
This item is automatically generated from the DIGICMB Blog of Guus van de den Brekel (Source: DigiCMB)</description>
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            <pubDate>Tue, 13 Mar 2007 22:18:00 +0100</pubDate>
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